NAB 2017

NAB 2017: Brainstorm InfinitySet VR Solution on Display

Can now edit, manage and create any kind of 2D/3D motion graphics and CG from scratch.

At NAB 2017 Brainstorm (booth SL4614) will further enhance its award-winning InfinitySet virtual set solution with advanced graphics features. InfinitySet not only seamlessly integrates Aston projects, but now also includes all the features of Aston so it can now edit, manage and create any kind of 2D/3D motion graphics and CG from scratch.

Thanks to the TrackFree technology and its TeleTransporter feature, InfinitySet can interchangeably use real, live or pre-recorded footage as the background set for the chroma keyed talent. This functionality permits a remote talent to become a virtual traveller and be teletransported to any location at any time, and seamlessly interact with real and virtual elements. This interaction is made possible due to the unique 3D Presenter feature which transforms the talent into a full 3D object which is then able to integrate within the 3D environment as well as an AR world.
Virtual sets traditionally allowed for the inclusion of the talent into a virtual scene. Brainstorm has now taken this technology to the next level thanks to the new VirtualGate feature, which integrates the presenter not only in the virtual set but also inside additional content within it. Yet another development of the TrackFree™ technology, VirtualGate allows the talent in the virtual world to be teletransported to any video with full broadcast continuity.

Brainstorm will offer solutions for AR and VR needs.

At NAB 2017 Brainstorm will also launch VideoCAVE, a Mixed Reality application using multiple monitors in a real set performing as a CAVE multiple window, with virtual elements coming in from the virtual windows to the real scene as viewed from a tracked broadcast camera. Brainstorm has 15 years of experience in successfully developing and installing such systems, and with the latest TrackFree™ based technology it provides real-time insertion of Augmented Reality elements in the final scene from the viewpoint of the broadcast camera.

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