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More Sports Fans Watching March Madness Games on the Internet, CEA Study Finds

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Mar 20, 2008 - 9:25:29 AM

Tournament Drives Sales of One Million New HDTVs

ARLINGTON, Va.--(BUSINESS WIRE)--Sports fans are using the Internet at greater rates than ever before to watch games and follow their favorite sports teams, according to a new study by the Consumer Electronics Association (CEA). The Third Annual Sports and Technology Study: Future of Sports Content Consumption, conducted by CEA and the Sports Video Group (SVG), shows that nearly four in ten (38%) sports fans will download and watch a game at no cost over the next two years, an increase of 10 percent from 2007. Networks are offering fans the ability to watch games online – including the NCAA Men’s Basketball Tournament – in response to fans’ increased appetite for online sports.

“CBS and the NCAA, with their March Madness on Demand package, recognize the importance of providing consumers with sports content when and where they want it,” says Jason Oxman, senior vice president, industry affairs, CEA. “As both broadband and cell phone penetration steadily increase, we saw at the International CES that consumers continue to migrate their entertainment viewing to new platforms, and CEA believes the sports consumption landscape will continue to evolve in these new and exciting ways.”

The CEA study also found that sports fans are going online for information, statistics and highlights when they are geographically separated from their favorite team. Four out of ten (41%) basketball fans say their favorite team is located in a different city compared with just one in four (26%) who say they live in the same city as their favorite team.

A majority of U.S. households (55%) also have broadband Internet access, making it easier to access their teams’ information and watch game highlights. The study found that more than half of HDTV-owning sports fans, or those sports fans intending to buy an HDTV, will watch highlight clips online, from sources such as YouTube or espn.com.

The NCAA Men’s Basketball Tournament is also helping drive sales of HDTVs. This year’s tournament will help inspire the purchase of nearly 1 million HDTVs (934,000), which represents slightly more than $1 billion in retail sales.

Methodology

CEA s Third Annual Sports and Technology survey was fielded to an online national sample of 2,278 U.S. adults during the period January 14 21, 2008. Results are weighted to reflect national online demographics. The margin of sampling error at 95% confidence for aggregate results is +/- 2.1%. It was designed and formulated by CEA and SVG. The complete study is available free to CEA and SVG member companies. Non-members will be able to purchase the study at www.eBrain.org.


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