Long-awaited EVS, Apple integration of servers and editing system arrives

By Ken Kerschbaumer

It has been a long time in the making but the much-anticipated integration of EVS server systems and Apple Final Cut Studio 2 (and native support of the Apple ProRes 422 codec) is finally here. For sports broadcasters that means a drag-and-drop world whereby sports content recorded on EVS servers can quickly be sent to an editing station.

“By integrating the new Apple ProRes 422 codec, EVS takes another step forward to enlarge broadcasters’ production and post production perspectives,” says Pierre L’Hoest, EVS CEO. “We are proud to give Final Cut Pro users what they’ve been asking for: the ability to access media recorded on our XT[2] production servers instantly without requiring any transcoding.”

Rob Schoeben, Apple VP of applications product marketing says native support for Apple ProRes 422 in the XT[2] means that the tool set of Final Cut Studio is now available to editors during sports and live event production.

The XT[2], combined with its related software applications such as IP Director and MulticamLSM, offers the flexibility to handle both SD and HD formats and boasts an “always-on” permanent loop recording capability. Every second of every event can be logged, and operators can attach searchable keywords and other metadata to the assets for comprehensive file management. The open architecture of the XT[2] and its native support of the Apple ProRes 422 make it the most reliable and efficient system for the transfer and streaming of ingested media with associated metadata to Final Cut Pro craft editors in both SD and HD.

For broadcasters facing ever-shrinking budgets the ability to easily incorporate the roughly $1,000 Final Cut Pro editing system into the live production environment could result in cost savings of tens of thousands of dollars.

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