'Godzilla' Cinematographer Speaks Out Against 3D, Go See 'Godzilla' In 3D!
RopeOfSilicon.com reports that it’s not as if Seamus McGarvey hasn’t worked on films that have been released in 3D. For example, he shot The Avengers as well as this weekend’s Godzilla, but both were post-converted into 3D. As for his thoughts on the format, well, in an interview with Pushing Pixels he doesn’t seem to be much of a fan.
I think it’s very much a marketing gimmick. I saw “Gravity” last night, and I thought for the first time that it made really good use of that. “Hugo” looked pretty good in 3D as well.
As a cinematographer I absolutely despise it. To shoot native 3D is so complex. The machinery involved completely goes against any kind of fluidity to the camera. It takes so long to set up. We actually started shooting “The Avengers” on real 3D using Red cameras and AnimaTechnica rig. After one day of shooting the director said that we’re not doing it. Sam Jackson and Stellan Skarsgård said that we better get our act together or they are out. It really got that serious. Each lens change was 45 minutes, it was a disaster to align the cameras up. In the end we did it in post which is a much better way of doing it. You can dynamic shifting dimensionality during the shot, play with it quite a bit. But I really hope it goes away.