IBC 2017

IBC 2017: ChyronHego to Paint IBC

At IBC 2017, ChyronHego will introduce the latest version of its Paint telestration and analysis solution. Designed to meet the specific requirements of sports broadcasters, Paint enables ‘Illustrated Replay’, a combination of replay, graphics, and analysis that brings game play to life.

Using Paint’s intuitive telestration tools, producers can visually analyse game play for virtually any sport by graphically enhancing and highlighting video clips created from live footage, or files stored elsewhere. Paint 7.3 includes enhanced 3D visualisation capabilities and support for 4K.

ChyronHego will feature Virtual Placement, a powerful tool for turning the complex art of placing virtual graphics within live video into a quick and simple process. Without the need for specialised camera encoders or lengthy calibration processes, sports production crews can place virtual graphics into a scene within minutes of setup, ready for use in a multitude of applications. With version 7.0 of Virtual Placement, ChyronHego has added features for more flexible and efficient production workflows, including a new downstream operation mode for adding virtual graphics, such as advertising or live production enhancements, at the downlink point or in the headquarters studio.

At IBC, ChyronHego will also present the latest version of PRIME, its resolution-agnostic, software-based rendering engine that uses advanced 64-bit GPU- and CPU-based technologies for maximum power in rendering graphics and effects. PRIME powers the PRIME graphics platform, designed to meet the evolving demands of today’s and tomorrow’s broadcasters. The latest version of PRIME includes a wealth of new features for interactive graphics rendering, such as touch screen capabilities, as well as enhanced functionality for shaders and deepened support for LUA scripting in addition to PRIME’s existing scripting tools. PRIME now supports 16-bit color space with 10-bit I/O, as well as the SMPTE ST 2110 IP protocol.

Click Effects PRIME is ChyronHego’s highly integrated, turnkey graphics authoring solution for live arena and stadium-based AV presentations. Click Effects PRIME unites the advanced authoring, rendering, and data binding power of ChyronHego’s renowned PRIME graphics platform, using advanced 64-bit GPU and CPU-based technologies for maximum power in rendering graphics and effects, with the arena graphics generation and custom digital display control of the Click Effects CrossFire and Blaze solutions.

At IBC, ChyronHego will additionally preview a new version of Click Effects PRIME that will offer users advanced keyframing capabilities in LED environments through the PRIME Designer. The new version will also provide up to eight HD-SDI video inputs and outputs or a selectable DVI output mode to support mixed resolutions, as well as support for 4K production and the SMPTE ST 2110 IP protocol.

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