NAB 2019: Ross Video To Launch New Virtual-Studio Rendering System Based on Unreal Gaming Engine
Ross Video (SL1805) will be launching a new virtual studio rendering solution at NAB 2019. This new solution will be based on Epic Games’ Unreal 4 gaming engine, bringing all the benefits of advanced rendering to broadcast and production Augmented Reality and Virtual Set (ARVS) systems. Ross will offer superior workflow tools and full end-to-end ARVS solutions, making it easy for organizations to enjoy the creative benefits of ARVS without sacrificing production efficiency.
This announcement comes in conjunction with the termination of Ross Video’s relationship with Norwegian company The Future Group. For the past two years Ross has partnered globally with The Future Group to offer the Frontier rendering solution, a spin-off from their efforts in virtual programming formats. This contract will end on March 15, 2019 with each company pursuing independent strategies.
Ross will have a seamless path forward on to the new fully featured rendering platform for the many existing Frontier customers.
“Ross has worked hard over the last few years to put Unreal™ based rendering on the map for virtual production,” says Jeff Moore, Executive Vice President & Chief Marketing Officer at Ross Video. “Our customers have been able to create amazing results with Frontier along with Ross Video’s full range of AR/VS technology workflow solutions. We see our in-house development of an Unreal-based system as a natural evolution of our ability to provide more complete solutions and this liberates us to move at a faster pace, without external constraints.”
Ross Video will be making further announcements on the availability of this new solution closer to the NAB Show 2019.
Ross will be close to the front of the South Lower Hall on booth SL1805, with 9,000 square feet of Live Production Technology including a large ARVS area showing full production workflows.