SVG College Summit To Put Live Esports Production in the Spotlight
Special educational event will be part of college-sports-video–production networking summit in Atlanta May 29-31
Esports is all the rage in today’s sports-media world, but how does one produce a thrilling live esports show? What technology goes into it? How do you tell a linear story? How do you showcase these emerging athletes while describing the games they play?
If you work in traditional college sports or for an emerging esports league or team at the collegiate level, you can receive answers to all these questions and much more at the 11th-annual SVG College Summit (May 29-31, Omni Hotel at CNN Center, Atlanta).
This year’s SVG College Summit will showcase a special segment, SVG College Esports Production U, dedicated to educating college sports-video–content creators on the opportunities in live esports production.
On Friday, May 31, attendees will have a unique chance to learn from seasoned esports producers from ELEAGUE, Riot Games, and Ball State Sports Link, who will discuss the strategies that go into broadcasting esports like Counter Strike: Global Offensive, League of Legends, and Rocket League.
From the operational requirements to the creative storytelling techniques behind some of the biggest esports, attendees will be offered a concentrated look at how some of the top esports brands put together their live-streaming productions and will receive advice on how to enhance productions or build an operation from the ground up.
Attendance at the SVG College Summit is free to all who work for a university, conference office, or broadcast entity. Simply apply at www.svgcollege.com for your free pass to the show!
Here’s a look at the exciting agenda:
Friday, May 31
9:05 – 9:30 a.m.
Platform Perspective: Twitch and the Growth of Collegiate Esports
Across the country, universities big and small are racing to be at the forefront in the rapid growth of esports by establishing programs of their own. As the top platform in the space, Twitch has taken it upon itself to reach out to, foster, and advise those programs on the current state of the industry. Kick off a morning of esports learning with a look at collegiate esports and the unique future opportunities for college production professionals.
Mark “Garvey” Candella, Twitch, Director, Strategic Partnerships
9:30 – 10:15 a.m.
Esports Production U How-To: CS:GO With ELEAGUE
First-person shooters are one of the most popular genres of esports, but they can also prove to be one of the most challenging to broadcast and tell a linear story. Turner Sports burst onto the esports scene with its coverage of Counter Strike: Global Offensive. Learn how the broadcasting veterans map out their production plans for CS:GO and get tips on how to get your production off the ground.
Ben Winter, Turner Sports, Interactive Coordinating Producer
10:30 – 11:15 a.m.
Esports Production U How-To: League of Legends With Riot Games
Multiplayer online battle-arena (MOBA) videogames are an esports-native experience that offers unique challenges for entertaining hardcore fans while also engaging new viewers. Fresh off its Collegiate League of Legends Championships, Riot Games offers advice for producing your MOBA broadcast.
Eamon Frasher, Riot Games, Live Broadcast Producer
11:15 a.m. – noon
Esports Production U How-To: Rocket League With Ball State Sports Link
Imagine soccer but with cars! Rocket League has gained tremendous popularity in the esports world because of its fun and exciting pace of play as well as its being a relatively easy game for casuals to grasp. As one of the few colleges already engaged in the live production of esports, Ball State Sports Link shares what it took to get started in esports production and offers advice on the technology and storytelling strategies that make a Rocket League production shine.
Brad Dailey, Ball State University, Assistant Director of Digital Sports Production
Chris Taylor, Ball State University, Senior Director, Digital Sports Production