EVS Overcam Earns IABM’S Peter Wayne Golden Bam Award
EVS’s Overcam, the new AI-based camera automation system, has won the IABM’s top honor for design and innovation. The Peter Wayne Golden BaM award recognizes the year’s best new solution within the broadcast and media technology industry. All 20 winners of the IABM’s NAB Show and IBC BaM Awards are automatically shortlisted for the prize and Overcam qualified for consideration having won the Create category at the IBC2019 awards.
Driven by machine learning, Overcam is a software solution that enables autonomous control of robotic cameras in live sports environments. It uses “smart tracking”, which is powered by EVS’ VIA Mind AI engine, to analyze key parameters of the game like players and ball positions in order to steer the cameras to frame the scene. Overcam has been developed to enable content owners to create more immersive productions by capturing the action from more camera angles more economically. The system enhances storytelling capabilities and can integrate with existing multicamera live production workflows where the robotic cameras can be mixed with manually operated cameras.
The IABM’s judges – a panel made up of more than 40 non-affiliated subject experts – praised Overcam for being “a very innovative and much needed solution.” They said: “With the explosion of live sports coverage and the need to reduce costs with remote production techniques, Overcam is a very promising solution for budget conscious live sports producers.”
“This is the second time that EVS has won the Peter Wayne Golden BaM award in three years, with X-One also receiving it in 2017,” says Nicolas Bourdon, SVP Marketing, EVS. “This demonstrates why our new solutions are hitting the right note with judges and customers alike. It’s testament to our hard work and understanding of the direction that the industry is going in that we are able to deliver much needed innovation time and again.”
The debut iteration of Overcam is intended for live football, particularly smaller leagues where production budgets are tighter, but the system can ultimately be used for other sports such as basketball and hockey.