Overwatch League Taps TeamSpeak to Power In-Game Communications

The Overwatch League has inked a three-year deal, beginning with its 2020 season, to integrate TeamSpeak’s  technology to power all in-game communications as the league’s official voice supplier through 2022. The collaboration will also include a global marketing partnership featuring activations at various Overwatch League events throughout the term, including sweepstakes where fans will have the chance to win tickets to league events and Overwatch League prizes.

TeamSpeak will develop a custom solution for the Overwatch League based on their existing technology platform. The TeamSpeak technology provides ultra-low latency, high reliability and high-definition audio for mission critical in-game communications. TeamSpeak tools provide the highest degree of performance, security, and flexibility—which make it an ideal solution for the Overwatch League.

“In-game communication is crucial, especially at the professional level where the stakes are high and latency, performance, and quick interaction can make or break a team’s ability to win,” stated Pete Emminger, vice president of global broadcast at Blizzard Entertainment. “As Overwatch League teams get set to host matches in their home markets around the world starting in February, having TeamSpeak as the official voice supplier for all Overwatch League matches will give players the highest quality voice comms available.”

The company’s proprietary technology was built from the ground up for the global gaming audience to provide crystal-clear, lag-free voice communication, without affecting the performance of the game.

TeamSpeak voice channels and messages are end-to-end encrypted using strong security methods. This means that conversations and data cannot be intercepted, providing absolute game integrity.

TeamSpeak’s advanced permission system, LAN/off-line capability and ultra-low resource usage provides the portability and flexibility required by esports event organizers.  In addition, the multi-track recording feature securely isolates individual and team voice streams, to enable future playback for admins and coaches.

“Being selected as the official voice supplier for the Overwatch League is a significant step in the growth and global adoption of our superior voice technology,” noted Ian Bamford, CEO of TeamSpeak. “We’re thrilled to set the new de facto standard for in-game communications, powering thousands of professional teams and aspiring pros the world over.”

As the official voice supplier for the Overwatch League, TeamSpeak has worked closely with Overwatch League technical and production teams to produce a fully digital audio solution to replace the analog on-stage communication systems that were used in prior seasons.

TeamSpeak provides a secure, off-line environment for voice communications that can be recorded, distributed, easily transported and managed by one central admin while maintaining the lowest levels of latency and resource usage. By combining integrity, performance, flexibility, and portability, TeamSpeak and the Overwatch League have created an ideal in-game communications solution for future esports competitions.

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