Activision Blizzard Esports’ Takes Deep Dive into Overwatch League Remote-Production Workflows

After an Overwatch League season unlike any before it, Activision Blizzard Esports’ Broadcast Technology Group is looking to build on the cloud-based workflows deployed in 2020 to serve online gameplay this year. An early pioneer of cloud workflows, ABE took it to the next level last year when Overwatch League shifted to online tournaments because of the pandemic and will continue to embrace the cloud even after LAN events resume. In this excerpt from Activision Blizzard Esports’ Closing Keynote at the SVG Remote Production Workflows Forum, Director of Live Operations Corey Smith and Senior Technical manager Ryan Cole go their trailblazing remote workflows and how they are leveraging the cloud.

This is a small excerpt of Smith and Cole’s full Closing Keynote at the 2021 SVG Remote Production Workflows Forum, which continues with Day 2 today. Don’t miss a keynote from Fox Sports and panels on It’s About Team Work: Best Practices and Technologies for Decentralized Productions, Tech Focus: Remote Replay, Post-Production, and Graphics Workflows, and a Worldstage/NEP case study.

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