Riot, Blizzard, EA, FACEIT, and NBA 2K League Talk Live Esports Production Workflows in the Pandemic Era
Over the past year and a half, the esports-production industry has undergone a historic transformation as a result of the pandemic. Although esports organizations were largely ahead of the curve when it came to cloud- and remote-production technologies, the pandemic fast-tracked their technological roadmaps. In this clip from the SVG Esports Production Summit (Nov. 16 in Los Angeles), production and broadcast leaders from Riot Games, Activision Blizzard Esports, EA, FACEIT, and NBA 2K League discuss how they plan to use all they’ve learned from the past two years in the future as in-person events return.
To watch the full session, as well as plenty of other panels from the SVG Esports Production Summit complete catalog of content from that event, CLICK HERE and login or register for access.
Panelists: Matt Arden, NBA 2K League, Head of Content and Media
Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager
Andrew Lane, FACEIT, Director of Broadcast and Production
David Light, Activision Blizzard Esports, Broadcast Engineer, Solutions
Joseph Lynch, EA, Group Head of Content and Programming
Moderator: Jason Dachman, SVG, Chief Editor & Esports Production Summit Program Director