Zero Density Unveils Universal Control UI for Broadcasters

Zero Density has announced RealityHub 1.2, a major update to its production software that lets broadcasters manage everything from real-time graphics to robotic cameras all in one place. Users can integrate most on-set equipment, automation systems and external data sources to RealityHub straight out of the box, or leverage Zero Density’s open-source SDK to develop their own custom integrations.

“In a single application, RealityHub grants our users the ability to configure, compile, launch and playout projects, while providing time-saving ways to optimize their workflow,” says Andrew Maloof, senior graphics system engineer at The Weather Channel. “Centralizing these tools into an intuitive, easily-accessible web interface changes the game for our artists, engineers and graphics operators.”

Whether it’s for interactive touchscreen applications or large video wall productions, RealityHub’s HTML5 interface can now also be used to access Unreal Engine thanks to RealityHub 1.2’s new Unreal Engine Vanilla support. Combined with Reality Engine’s capabilities for virtual studio and broadcast graphics, the new RealityHub release will make it fast and easy for broadcasters to utilize Unreal Engine directly from the same platform they use to manage everything else in their studio.

“RealityHub was designed to help customers like The Weather Channel, Warner Media and Eurosport by bringing traditional standalone control systems into a web browser. This lets teams manage entire broadcast setups without having to worry about long installation processes,” says Kuban Altan, co-founder and vice president of R&D at Zero Density. “With RealityHub 1.2’s Unreal Engine Vanilla support, we are now opening up to a future where RealityHub technology is more accessible than ever before, giving Unreal Engine creatives in broadcast, education, live events and any other industry the power to control every element of their production from a single hub.”

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