SVG On Demand: Epic Games’ Andy Blondin on the Emergence of Unreal Engine in Real-Time Sports Production

Each year, the development of on-air graphics have benefited from the introduction of new technologies. One that’s taking over the sports landscape is Epic Games’ Unreal Engine — a solution seen as the most open and advanced real-time 3D creation tool in the industry. Made popular as the rendering software of the video game Fortnite, it’s gradually creeped into sports-video production and has become the go-to technique for broadcast graphics, virtual sets, and more.

At the SVG Sports Graphics Forum, Epic Games’ Product Management Director, Broadcast Andy Blondin explains how Unreal Engine has grown from a niche application to being used for mainstream and traditional sports, the opportunities that professionals have with this software, and what the industry is saying about the release of the technology’s fifth edition.

For more interviews from the 2022 SVG Sports Graphics Forum and other industry-related conversations, visit SVG On Demand.

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