SVG Summit 2024: Live Remote Production Workshop Tackles ST-2110, Cloud, AR/XR, and Gen AI
Story Highlights
Day one of the SVG Summit this year will feature a wide range of workshops on day one, December 16. For those looking to dive into the latest developments in live sports production the Live Production Workshop will definitely be worth a visit as it will begin with a one-hour discussion featuring leading vendors and broadcasters about the current state of IP and, more specifically, ST-2110 and the work that still needs to occur to make IP networks easier to transition to, operate, and maintain.
Other reasons to attend include a discussion about the current role generative AI is playing in the production environment as well as updates on live cloud production tools, cameras and lenses, and AR/XR graphics operations in both the studio and game coverage environments. And to top it off expect in-depth presentations about the 2024 Olympics, the UFC, and how Tata is deploying remi workflows to drive efficiencies. Below is the full lineup!
REGISTER: SVG Summit (December 16-17, New York City)
10:30-11:00: Engineering Update 2024: Getting Practical with ST-2110
Part One: End-User Perspectives
Engineering teams are on the front lines when it comes to integrating new technologies, new workflows, and new standards. Leaders in remote engineering discuss the current state of the industry, the challenges they have encountered in the move to IP and virtualized systems, and much more.
Moderator:
Tim Canary, NBC Sports, SVP, Engineering
Confirmed Panelists:
Kevin Callahan, NBC Sports, Olympics & Paralympics, Senior Director, System Engineering
Jason Taubman, Game Creek Video, SVP, Technology
Dan Turk, NEP U.S. Broadcast Services, Chief Technology Officer
11:00-11:30: Engineering Update 2024: Getting Practical with ST-2110
Part Two: Vendor Perspectives
Engineering teams are on the front lines when it comes to integrating new technologies, new workflows, and new standards. Leaders in remote engineering discuss the current state of the industry, the challenges they have encountered in the move to IP and virtualized systems, and much more.
Moderator:
Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services
Confirmed Panelists:
Geoff Bowen, Appear, Chief Technical Architect
Erling Hedkvist, manifold technologies, Sales and Business Development
Deon LeCointe, Sony, Director, Networked Solutions
Adam Marshall, Grass Valley, Chief Product Officer
11:30-11:45: 2024 Summer Olympic Games at Globo – Shaping the Future of Live Sports with Immersive & Personalized Sound and 4K/8K HDR Video
Brazil is taking a significant step in revolutionizing media consumption by deploying a next-generation broadcast system known as TV 3.0 (DTV+), based on the ATSC 3.0 standard used in the United States and South Korea. In this presentation, Carlos Cosme – Globo and Yannik Grewe – Fraunhofer IIS will explore Brazil’s transition to immersive and personalized sound using MPEG-H Audio and 4K/8K HDR video during the live pilot broadcast of the 2024 Summer Olympic Games. Latin America’s largest broadcaster, Globo, along with its partners, showcased the seamless interoperability of TV 3.0 components, highlighting substantial improvements in service quality. Attendees will gain insights into the collaborative efforts among device manufacturers, technology vendors, and broadcasters that underpin this transformative journey, paving the way for a new live sports experience.
Presenters:
Carlos Cosme, Globo, Technology Specialist Innovation II
Yannik Grewe, Fraunhofer IIS, Senior Manager – Media Technologies & Business Development
11:45-12:30: Making the Most of Live Cloud Production Tools
The move to live cloud production has resulted in a number of great developments with respect to the production tools that exist in a cloud-based environment. Developers of cloud-based systems and tools discuss how their products are making the move to a virtualized environment, how they will help production teams work better, and much more.
Moderator:
Kristian Hernández, SVG, Senior Editor
Confirmed Panelists:
Robert Erickson, TAG Video Systems, VP of Sales – Americas
Greg Macchia, Riedel Communications, VP, Business Development, Live Production
Jacob Soto, MLB Network, VP, Engineering and IT
Peter Wehner, Mobile TV Group, VP of Engineering
Rick Young, LTN, SVP, Head of Global Products
1:30-2:00: Generative AI and Live Sports Production
Generative AI holds a lot of promise when it comes to transforming live sports production and we’ll discuss the current state of AI within production tools, the potential future for generative AI within the industry, and the challenges and pitfalls of relying on AI.
Moderator:
Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services
Confirmed Panelists:
Mike Davies, Fox Sports, EVP, Technical and Field Operations; SVG Chairman
Alessandro Reitano, Sky Deutschland GmbH, SVP, Sports Production; SVG Europe, Chairman
Miheer Walavalkar, LiveLike, CEO and Co-Founder
2:00-2:15: How UFC Transformed Its Live Productions to Deliver Real-Time Action to Fans Worldwide
PSSI Global Services faced the challenge of transforming UFC live broadcasts to support high-capacity REMI-based production. In this session, discover how they answered the demand for delivering reliable, seamless, low-latency video backhaul at scale in one of the most demanding live sports environments, ensuring fans worldwide experience every moment of UFC action in real-time.
Presenters:
Ed McGivern, Appear, President and General Manager, North America
Tracy Michaels, PSSI Global Services, Director of Project Engineering
Brian Nelles, PSSI Global Services, CTO
2:15-2:45: What’s New in Cameras, Lens, and Imaging
Every sports TV production begins with pixels and we’ll spend 30 minutes discussing some of the recent developments that will help your production capture more pixels and better pixels, both of which will help improve the quality of your viewer’s experience.
Moderator:
Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services
Confirmed Panelists:
Kevin Callahan, Fox Sports, VP, Field Operations and Engineering
Stosh Durbacz, Fujifilm, VP of Sales, Optical Device Divisio
Craig Stevens, CBS Sports, VP of Remote Engineering
2:45-3:00: How to Boost Your Content Engine While Staying Resource-Effective with Remote Production
The pressure is on in the live production space. From increased production costs to the constant battle for viewers’ attention, it’s becoming more and more difficult to find that balance between leveraging resources effectively and building out a content engine that converts. In this session, Tom Buffolano, Head of Business Development at TATA Communications will discuss his experience in using remote production (REMI) to create revenue-generating content with a quick turnaround time. Plus, he’ll share the boxes you need to check when choosing the right REMI equipment for your organization.
Interviewer:
Francesco Scartozzi, Matrox Video, VP of Sales & Business Developmen
Speaker:
Tom Buffolano, Tata Comms Media, Head of Business Development
3:45-4:00: Behind the Scenes of Virtual Advertising: A Fireside Chat with uniqFEED and MLB
Get exclusive insights into how uniqFEED and MLB brought virtual advertising to life in one of the world’s most iconic sports. This session delves into the challenges, achievements and future potential of implementing virtual advertising solutions at scale.
Presenters:
Mark Elinson, Major League Baseball, Vice President, Technical Operations – Broadcasting
Marcel Naef, uniqFEED, Director of Commercial Development Americas
4:00-4:30: How AR, XR, and Next-Generation Graphics are Changing the Game
Once upon a time AR and XR graphics tools were only available to the largest of events. But that has changed in recent years and they are now having an impact in storytelling for shows big and small. Join us for our closing session as we discuss the latest developments in AR and XR tools and what to expect in 2025.
Moderator:
Kristian Hernández, SVG, Senior Editor
Confirmed Panelists:
Komal Bhukhanwala, CBS Sports, Senior Art Director
Zac Fields, Fox Sports, SVP, Graphics Technology and Integration
Andrew Isaacson, The Famous Group, Partner / EVP
Miguel Yabrudes, Meptik, Chief Creative Officer