Zero Density Celebrates First Anniversary of Reality5 With Ecosystem-Wide Updates

Zero Density has launched three new product versions to mark the one-year anniversary of Reality5. Real-time virtual production platform, Reality, and the Unreal Motion Design-based real-time motion graphics platform Lino are now able to make virtual productions even more efficient while increasing the quality.

A year ago, Zero Density introduced Reality5’s architecture, built on the real-time, node-based operating system NODOS. At that time, the company committed to keeping pace with Epic Games’ Unreal Engine releases. Now, with the release of Unreal Engine 5.5, that same architecture can now support two Unreal versions simultaneously using the same backend technology. This advancement allows users to continue working on their Reality 5.4 projects with enhanced stability and performance while also beginning to explore Unreal 5.5 and its new features.

“Unreal Engine 5.5 marks a revolutionary advancement in virtual production lighting, reflections, and shadows,” says Roel Bartstra, solution manager, virtual production, Zero Density. “The introduction of MegaLights allows for the addition of hundreds of dynamic, shadow-casting lights without performance constraints, enabling lighting artists to focus on enhancing realism rather than overcoming technical limitations.”

Bartstra also highlights the power of integrating Zero Density’s Evo II render hardware platform with Reality 5.5.

“If you combine these new rendering approaches with our Evo II render hardware, these enhancements deliver a significant performance boost while creating more realistic assets, empowering our users to craft environments that are truly lifelike.”

Lino 5.5, the first official release of Zero Density’s real-time motion graphics solution based on Unreal Motion Design, introduces significant efficiencies for broadcasters by enabling the creation of all broadcast graphics within Unreal Engine. Integrated with Zero Density’s control interface, Reality Hub, Lino adapts to both basic and advanced broadcast environments, including those utilising newsroom computer systems (NRCS) and automation platforms. This integration streamlines workflows, reduces operational complexity, and enhances the quality and consistency of broadcast graphics.

“Lino 5.5 introduces a new era of efficiency and graphics quality for broadcasters, offering a real alternative to legacy broadcast graphics solutions that have dominated the market for decades,” said solution manager Faraz Qayyum “With its seamless integration into broadcast workflows, unmatched real-time performance, and the intuitive Unreal Motion Design interface, Lino 5.5 allows broadcasters to enhance their graphics production while simplifying operations. This new platform empowers graphics teams to deliver stunning visuals faster and more efficiently than ever before, redefining what’s possible in broadcast graphics.”

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