IBC 2025: Zero Density Will Present the Future of Broadcast Graphics
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Zero Density will showcase its latest breakthrough technologies at IBC2025. With the debut of Reality 5.6 and the Lino workflow, the company transforms how broadcasters create and control graphics across every platform from one unified solution.

At IBC, Zero Density will highlight how one end-to-end ecosystem can power everything from on-air graphics and virtual studios to AR, XR and video walls with a template-based workflow using Unreal Engine 5. The Lino workflow enables experienced motion graphics artists to start creating eye-catching content within days, even without a prior background in game engines, ensuring speed, efficiency and creative freedom.
“For more than a decade, Zero Density has redefined what broadcasters can expect from real-time graphics,” says Baris Zavaroglu, CEO at Zero Density. “With Reality 5.6 and our new template-based graphics solution, we are enabling broadcasters to focus on storytelling for news, sports, entertainment productions and more while ensuring brand consistency.”
What to expect at booth 7.B01:
- Hourly live demos on green screen and LED stages.
- Exclusive talks with the industry visionaries, including virtual studio design trailblazer Myreze, leader in GPU technology NVIDIA, and Belgian local broadcaster VRT.
- Hands-on demonstrations of Reality 5.6, Reality Hub, the Traxis ecosystem and the Lino workflow.
- Networking Happy Hours with Zero Density and partners on September 12, 13 and 14 at 5pm.
The Zero Density team will be on-site to showcase how its solutions are already powering broadcast innovations for leading channels worldwide, including RTL, ViaPlay, The Weather Channel and Warner Bros. Discovery.