IBC 2017: Ross Video and The Future Group rewrite Playbook for virtual studios
Ross Video and The Future Group have announced the availability of Frontier, an innovative Virtual Studio Graphics Rendering platform, which it will be exhibiting at IBC on stand 11.C10.
“Frontier raises the broadcasting bar for virtual and augmented reality productions with incredible levels of creative design freedom that are combined with hyper-realistic rendering quality for virtual sets that are much more natural and convincing,” said Gideon Ferber, director of marketing product management for Ross Virtual Solutions. “Modest studio spaces are made to look much larger and more impressive, and set design is quickly and easily changed for different applications delivering much more flexibility and profitability; a true smart production investment.”
Frontier uses the superior Unreal gaming engine, from Epic Games, as the render engine, which provides exceptional high realism scenery through state-of-the-art features such as particle systems, dynamic textures, live reflections and shadows and even collision detection. It is this cutting edge video engine that Ross Video and The Future Group has developed and optimised for Virtual Studio broadcast environments to realize the Frontier broadcast advantage.
Used for rendering background scenery, or foreground objects, Frontier works seamlessly with Ross Video’s XPression motion graphics system, which provides workflow tools and data connectivity. The combination of Frontier with XPression guarantees the best of all worlds, claimed the companies; photorealistic backgrounds and creative freedom along with data connectivity, visual logic programming and full support for major workflows.