Iconic Electronic Music Pioneer and Technologist Thomas Dolby to Keynote AES New York Convention

— Thomas Dolby’s AES Opening Ceremonies Keynote address “The Conscious Sound Byte” will focus on next-generation sound technologies, in particular adaptive/non-linear music and audio for games, VR/AR, “hearables” and other new media platforms — New York, NY, August 13, 2018 — The Audio Engineering Society is delighted to announce that Thomas Dolby will deliver the […]  More

2018 AES International Conference on Audio for Virtual and Augmented Reality Gathers Industry Leaders

— Keynote speakers to include experts from Magic Leap, Facebook Reality Labs, and Microsoft Research Labs Redmond — New York, NY, July 30, 2018 — The Audio Engineering Society is pleased to announce the second International Conference on Audio for Virtual and Augmented Reality, taking place August 20-22, 2018, at the DigiPen Institute of Technology, […]  More

AES New York 2018 Exhibition Floor Events Offer Practical Training

— Alongside its flagship technical program, the 145th International AES Convention offers all attendees three days of gear exhibition and pro audio presentations covering live sound, recording, broadcast and beyond — New York, NY, July 25, 2018 — Audio Engineering Society conventions connect audio engineers, producers, artists, and enthusiasts with the latest research and information, […]  More

CFL Goes All-In on Player Audio for TSN Broadcasts

The Canadian Football League was a bit late to the game when it comes to wiring players for audio — the NFL started miking its players in 2011 — but, now that the CFL has greenlighted the technique for this season, it’s doing it in a big way. During a run of 18 weekly games […]  More

Fox Sports’ Broadcast Sound for the MLB All-Star Game Covers More Ground Than Ever

Broadcast baseball continues its immersive evolution, led in large part by Fox Sports, which will air MLB’s All-Star Game today from Nationals Park in Washington, DC. The All-Star Game is one of the season milestones, along with postseason games, that the network has been using to incrementally implement new audio strategies. The first implementation was […]  More