2018 Sports Graphics Forum

Program

9:45 ‐ 1:45 p.m.: General Sessions

9:30 – 9:45 a.m.: Welcoming Remarks

9:45 – 10:30 a.m.: State of the Arts: Where Creative and Tech Collide
How can graphics creators work with their engineering and IT teams to better communicate ideas and bring those ideas to the screen? And how can engineer/IT become more aware of creative development and find ways to accommodate the creative team? With technology progressing at an ultra-fast pace, no graphics producer can be creative in a vacuum anymore and, during the creative process, must factor in the technology platform being used on each project. Learn how an art director’s best friends can be the engineering and IT departments, as well as how industry leaders are embracing technology to create the best graphics package possible.
Moderator: JP LoMonaco, CBS, VP, On-Air Graphics and Design
Confirmed Panelists:
Gary Hartley
, Fox Sports Creative Services, EVP/Creative Director, Graphics
Jocelyne Meinert, Big Studios, Owner/Director
Timothy O’Shaughnessy, ESPN, Art Director
Maria Rapetskaya, Undefined Creative, Founder and Creative Director

10:30 – 11:00 a.m.: Keynote Presentation: TBD

11:00 – 11:30 a.m.: Networking Break

11:30 a.m. – 12:00 p.m.: SVGW Presents: Paths To Success in Sports Graphics
Sports graphics may appear to be a male-dominated industry, but finding success in this industry isn’t just for the guys. Hear from several leading women in sports graphics as they discuss their career trajectories and goals, their creative and technical challenges, and their ideas for how the sports-graphics industry can further diversify its ranks.
Moderator: Karen Hogan Ketchum, SVG, Senior Editor and Director, SVGW
Confirmed Panelists:
Camille Maratchi
, HBO Sports, Associate Creative Director
Jocelyne Meinert, Big Studios, Owner/Director

12:00 – 12:15 p.m.: Case Study

12:15 – 1:00 p.m.: Augmented Reality: The Wave of the Future Has Arrived
Although augmented reality is nothing new to sports production — the 1st and Ten line celebrates its 20th anniversary in 2018 — AR has taken a giant leap in the past three years and is dramatically changing the way stories are told, both on the field and in the studio. What are the best use cases, platforms, and workflows for AR? Is it really all just another delivery system for 2D graphics like player stats and matchups, or can AR truly add another dimension to sports coverage?
Moderator: Lawrence Jones, The Future Group, VP, North America- Business and Content Development
Confirmed Panelists:
Zac Fields, Fox Sports, SVP, Graphic Technology and Innovation
Bradley Wasilition, ChyronHego, Director, Sports Analysis and Lead Sports Analyst

1:00 – 1:45 p.m.: Networking Lunch

1:45 ‐ 4:45 p.m.: Workshop Breakouts

DESIGN WORKSHOP

1:45 – 2:30 p.m.: 2017 Year in Review: Highlights in Sports Graphics Design
This can’t‐miss session will examine the latest achievements in graphic design. Panelists from leading sports broadcasters and production houses present their most notable work from the past 12 months.
Moderator: JP LoMonaco, CBS, VP, On-Air Graphics and Design
Confirmed Panelists:
Mike Dolan
, Fox Sports Creative Services, SVP/Design
Jordan Shorthouse, Turner Sports, Creative Director
Michael “Spike” Szykowny, ESPN, Senior Director, Motion Graphics

2:30 – 2:45 p.m.: Case Study: ESPN’s College Basketball Graphics Redesign
Confirmed Presenters:
Gil Haslam, Troika
, Executive Creative Director
Timothy O’Shaughnessy, ESPN, Art Director
Michael “Spike” Szykowny
, ESPN, Senior Director, Motion Graphics

2:45 – 3:30 p.m.: Insert Graphics: Yesterday and Today — and the Future
Insert graphics continue to be the informational axis on which a graphics package spins. However, we can’t know where we are going until we examine where we’ve been. Industry leaders look at graphics over the past four decades and engage in an open discussion of what is to come. These experts will also address the latest developments in insert systems, execution, template-based graphics, studio vs. game environments, multichannel graphics creation, and the developing use of ‘live’ viewer-inserted graphics on streaming platforms.
Confirmed Panelists:
Gary Hartley
, Fox Sports Creative Services, EVP/Creative Director, Graphics
Jason Joly, MSG Networks, Director, Broadcast Graphics
Camille Maratchi, HBO Sports, Associate Creative Director

3:15 – 3:45 p.m.: Networking Break

3:45 – 4:00 p.m.: Case Study

4:00 – 4:45 p.m.: The Evolving Role of the Operator: More Than Just a Button-Pusher
Can anyone be just an operator anymore? Or does every operator’s skill set need to evolve in order to navigate today’s rapidly changing production world? This panel will address how operators must be capable of understanding both creative and technological aspects of graphics creation.

TECHNOLOGY WORKSHOP

1:45 – 2:30 p.m.: 4K HDR: What Does It Mean for Graphics?
When it comes to creating graphics for 4K and HDR sports productions, it’s not just about resolution; it’s also about color space. And, as the growth in live 1080p HDR sports productions continues to accelerate, what part will graphics play in the production ecosystem? Learn about the new opportunities and potential pitfalls when it comes to this bleeding-edge sector of the industry.
Confirmed Panelists:
Mike Johnson
, Dome Productions, Director of Engineering
Brian Perkins, MLB Network, Senior Director, IT Production Systems

2:30 – 2:45 p.m.: Case Study

2:45 – 3:15 p.m.: Cloud-Based Collaborative Tools: Creating Anywhere, Anytime
Graphics design and creation is no longer a single-site affair. Today’s live sports shows demand that creatives be enabled to collaborate from multiple locations, from the stadium to the broadcast center and even a producer’s hotel room. Discover the latest cloud-based platforms and tools that are breaking down collaborative walls in graphics creation.
Confirmed Panelists:
Sören Kjellin, ChyronHego, Chief Technology Officer

3:15 – 3:45 p.m.: Networking Break

3:45 – 4:00 p.m.: Case Study

4:00 – 4:45 p.m.: Graphics Storage and Infrastructure: Building a Foundation for Success
Today’s graphics-production ecosystems require robust storage and networking systems that make it possible to create, manage, and distribute sophisticated elements at lightning-fast speeds. And just as important – what is your backup strategy if all doesn’t go according to plan? Leading content-creators and vendors take the stage to discuss how the storage and MAM tools for graphics are evolving to meet market demands.
Moderator: Nick Gold, Chesapeake Systems, Chief Revenue Officer

4:45 – 5:45 p.m.: Networking Reception