1200 – 1230: Arrival and Registration
1230 – 1300: Opening Keynote Conversation: Inside NEP’s Launch of the Andrews Production Hub
Marc Segar, NEP Australia, Director of Technical Services, takes to the stage to discuss the ins and outs of the NEP Andrews Production Hub. The facility takes advantage of fiber connectivity, SMPTE-2110 IP standards, and more to allow for distributed production workflows to become a reality on a day-to-day basis for NEP and its clients. Learn how the project came about, the technologies that drive it, and what it means to the Australian sports production community.
Marc Segar, NEP Australia, Director of Technical Services in conversation with Ken Kerschbaumer, Sports Video Group, Co-Executive Director, Editorial Services
1300 – 1315: Lawo Case Study: Sports Production 3.0: Continent-Spanning Remote Production with Distributed “Cloud” Resources
Presenter: Philipp Hey, Lawo GmbH, Sales Director, Russia and Asia Pacific
1315 – 1345: Sports Broadcasting Australia: Charting the Future
The concept of sports broadcasting continues to evolve on an almost daily basis as technologies like VR, AR, UHD, HDR, and OTT redefine the way content is captured and delivered to consumers. What’s on the mind of top executives from the sports broadcasting production community?
Moderator: Phil Sandberg, Content + Technology, Publisher
Matthew Boughen, Riot Games, OPL Producer
Stephen Edwards, Fox Sports Australia, Head of Technology
Lewis Mitchell, Twitch, Partnerships Associate, ANZ
Marc Segar, NEP Australia, Director of Technical Services
1345 – 1400: Disrupting Live Sports Contribution: Telstra’s Digital Production Network
Remote production allows for the broadcast of more sports with more consistency, reducing operational costs while ensuring reliability, flexibility and scalability. This presentation introduces Telstra’s Distributed Production Network (DPN), which has enabled broadcasters to revolutionize the way sport is produced from distances of up to 3,500 kms. Carl Petch, one of the leading experts in remote production networks, will share the experience of developing, testing and launching the Telstra DPN in Australia.
Carl Petch, Telstra Broadcast Services, Principal Solutions Architect
1400 – 1430: Australia’s Leadership Role in Defining the Future of Remote Production; Sponsored by SOS
Australian remote production services providers NEP and Gearhouse have recently opened up new facilities that give clients a new option when it comes to producing an event: producing the event away from the venue. Learn more about their projects, the key technical components, and what they mean for the way production teams go about doing their jobs.
Moderator: Ken Kerschbaumer, Sports Video Group, Co-Executive Director, Editorial Services
Adrian Jenner, Gearhouse Broadcast, Head of Technology
Todd Procter, Fox Sports, Head of Innovations and Outside Broadcast Special Events
1430 – 1500: Networking Break
1500 – 1530: Akamai Case Study: Technology Advancements in OTT Sports Delivery
Is your sporting business ahead of the game in technology? Are you up to speed with the realities and benefits of AV1 Codec? Are you batting above average for your live services? Are you on par when it comes to stopping video piracy and combatting low latency? This session will address these questions and more, including live demos.
Presenter: Will Law, Akamai Technologies, Chief Architect
1530 – 1600: Charting an OTT Future That Works
OTT and the ability to deliver content to any device, anywhere, and any time, continues to be one of the hottest segments in the market. What steps should the production team take to make sure content is optimised for small-screen delivery? And what back-end technologies play a part in cutting down latency and delays, creating customisable experiences, and enhancing the user experience?
Moderator: Jon Marquard, Janez Media, Principal and Founder
Steve Davis, Ooyala, Chief Revenue Officer
Rebekah Horne, National Rugby League, Chief Digital and Information Officer
Nathan Taylor, Optus, Director of Technology
Kane Washington, Telstra Media, General Manager Sport – Product and Customer Experience
1600 – 1645: The Esports Revolution: What it Means and Why it Matters
Bringing Esports to the “big screen” of TVs in the living room continues to become more attractive for both those who run the Esports leagues and events and those who have broadcast or cable channels. How does covering an Esports event differ from a real-world sports event? And how important will it be to traditional TV distribution outlets who want to connect with younger audiences who grew up consuming Esports content on Twitch and other online platforms?
Moderator: Anna Lockwood, Telstra Broadcast Services, Head of Market Development
Matthew Boughen, Riot Games, OPL Producer
Mads Brown, Supanova Pop Culture Industries, Sales Associate, Brand Sponsorships
Dominic Remond, Gfinity Esports Australia, CEO
Scott Wenkart, Showdown, Managing Director
1645 – 1730: Artificial Intelligence, Machine Learning, and the Future of Sports Production
Recent innovations from leading technology providers are increasingly making use of virtualized machines, SaaS, and machine learning to offer the means for a production to become more efficient. How will these technologies change the way sports and other live events are produced and distributed?
Moderator: Stuart Taggart, Envision, Co-Founder and CEO
David Drew, Aperi, Senior Technology Manager, Asia Pacific
Michael Fay, Akamai, VP, Product and Operations
Dane Gambrill, IBM Watson Media and Cloud Video, Business Unit Executive, IBM Asia Pacific
1730 – 1900: Networking Reception