2019 Sports Graphics Forum

Program

General Sessions

9:00 – 9:45 a.m.: Registration

9:45 – 9:50 a.m.: Welcoming Remarks presented by ChyronHego
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9:50 – 10:30 a.m.: State of the Arts: The Top Creative Design Trends of 2019
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Top creative directors and graphics-production executives take the stage to discuss the most significant design trends shaping the sports-graphics market today. From inserts to animations to the scorebug and everywhere in between, learn how production workflows and design strategies are evolving to create a better graphics experience for fans.
Moderator: JP LoMonaco, CBS Sports, VP, On-Air Graphics and Design
Panelists:
Michael Dolan
, Fox Sports, SVP, Design
Gil Haslam
, Troika Design Group, Creative Director, Sports
Jocelyne Meinert, Big Studios, Owner/Director
Timothy O’Shaughnessy
, ESPN, Creative Director
Jordan Shorthouse, Turner Sports, Creative Director

10:30 – 11:00 a.m.: Opening Keynote Presentation: Inside CBS Sports’ Super Bowl LIII Effort
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Go inside CBS Sports’ monumental effort to refresh its graphics package and create a one-of-kind telecast for Super LIII in February.
Presenters:
Komal Bhukanwala
, CBS Sports, Art Director
Mark DeFrancesco, CBS Sports, Director, Graphics
Tara Kafer, CBS Sports, Producer, Graphics
JP LoMonaco
, CBS Sports, VP, On-Air Graphics and Design
Tracy Morris, CBS Sports, Producer, Graphics
Drew Simon, CBS Sports, Director, Graphics Production

11:00 – 11:15 a.m.: AAF Case Study: How Brainstorm and Sneaky Big Created a One-of-Kind Virtual Studio
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The Alliance of American Football and Sneaky Big worked with Brainstorm to create a brand-new virtual studio combined with Unreal Engine for its pregame, halftime, and postgame shows. This unique studio allowed the AAF to centralize its studio operations while also offering a sleek, new photorealistic look that reflected its cutting-edge brand.
Presenter: Ben Grafchik, Sneaky Big, Director of Business Development

11:15 – 11:45 a.m.: Networking Break

11:45 a.m. – 12:30 p.m.: State of the Tech: The Top Graphics Technology Trends of 2019
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In this companion session to the “State of the Arts” opening panel, technology leaders from major sports-media organizations and vendors address the latest tools and advances in 3D-graphics creation and playout, including the growing role of game engines like Epic’s Unreal system and best practices in building a desktop graphics-creation platform. Other topics will include AR and virtual sets, AI and machine learning, cloud-based workflows, player tracking and data analysis, and more.
Moderator: Jason Dachman, SVG, Chief Editor and Sports Graphics Forum Program Director
Panelists:
Craig Laliberte, Epic Games, Business Development Manager, Unreal Engine Enterprise Team
David Hoffman, Blackmagic Design, Business Development Manager for Live Production
Brian Perkins, MLB Network, Director, IT Production Systems

12:30 – 1:15: Networking Lunch

1:15 – 2:00 p.m.: Storytelling With Augmented Reality: Best Practices in AR Design and Development
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As augmented reality becomes a mainstay on live-sports broadcasts, producers are looking to elevate these on-screen elements beyond just eye-candy. How can AR graphics help tell the story on the field and better inform the viewer? In advance of the Forum’s dual tracks focusing on AR and Graphic Design, respectively, creative directors take the stage to discuss the challenges associated with building AR graphics packages and the opportunities ahead.
Moderator: Jason Dachman, SVG, Chief Editor and Sports Graphics Forum Program Director
Panelists:
Komal Bhukhanwala
, CBS Sports, Art Director
Charlie Collin
, ESPN, Senior Manager, Motion Graphics
Ben Hayes, SMT, Director, Client Services
Lawrence Jones, The Future Group, EVP of the Americas / ECD
Danny Tello, Fox Sports, Design Director

2:00 – 2:15 p.m.: Networking Break

2:15 – 4:30 p.m.: Workshop Tracks (see full agendas below)

4:30 – 4:45 p.m.: NHL All-Star Game Case Study: How the League’s Puck and Player-Tracking System Powered Broadcast Virtual Graphics
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After extensive tests, NHL fans got a peek at what the next generation in the hockey-viewing experience could look like during last month’s NHL All-Star Game in San Jose, CA thanks to a new chip-based puck and player tracking system. In association with SMT, the NHL provided NBC Sports, Rogers and the SAP Arena in-venue production team with on-screen visuals based on the puck and player tracking data that were both compelling to the viewer and easy to integrate for the producer. 
Presenter:
Mark Haden
, NHL, Group VP, Broadcast Technology

4:45 – 5:15 p.m.: Closing Keynote Presentation: How Fox and drive studio Created the 2018 FIFA World Cup Experience
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Learn how Fox Sports teamed up with drive studio to create a comprehensive new identity package for the network’s 2018 FIFA World Cup coverage. In addition to on-air graphics, promos, set design, augmented reality designs, and set-monitor and environmental-print graphics, the World Cup project included the launch an on-site studio in Moscow’s Red Square that featured innovative AR graphics to add more dimension to studio features.
Presenters:
Nick DiNapoli, drive studio, Co-Founder, Creative Director
Marco Bacich, drive studio, Co-Founder, Technical Director, Executive Producer
Michael Dolan, Fox Sports, SVP of Design 

5:15 – 6:00 p.m.: Networking Reception

Workshop Breakouts

TRACK 1: CREATIVE APPROACHES TO GRAPHIC DESIGN

2:15 – 2:45 p.m.: Turner Sports Case Study: Building the 2019 NBA All-Star Graphics Package
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Get a behind-the-scenes look at how Turner Sports revamped its graphics package and on-air look for the 2019 NBA All-Star Game festivities. 
Presenters:
Mark Garcia
, Turner Studios, Composite Supervisor
Jordan Shorthouse
, Turner Sports, Creative Director
Jesse Vogel, Turner Studios, Supervising Compositor

2:45 – 3:15 p.m.: The 3D Modeling Revolution: How the Character-Animation Process Is Changing
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Bringing 3D animated characters to life is taking on a much larger role in live sports production, as broadcasters and streaming outlets look to engage fans with more- dynamic on-screen graphics. As game engines enter the broadcast world and gaming- centric elements become more commonplace in sports broadcasts, 3D modeling and rigging, as well as facial and body scanning, are allowing content creators to organically model ultra-life-like virtual players and environments. Learn from leading experts on this bleeding-edge technology sector.
Moderator: JP LoMonaco, CBS Sports, VP, On-Air Graphics and Design
Panelists:
Paul Babb, Maxon, Head of Worldwide Marketing
Dave Dimeola, The Brigade, Creative Managing Director / Partner
Boaz Livny, The Brigade, CG and VFX Supervisor
David Sparrgrove, ESPN, Creative Director / Designer

3:15 – 3:30 p.m.: Harvard Case Study: Inside the Launch for ESPN+, NESN University Graphics Packages
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Harvard recently worked closely with ESPN and with AJT Systems to develop a graphics package for ESPN’s new streaming platform – ESPN+. In addition, Harvard recently collaborated with AJT Systems and NESN (New England Sports Network) on developing a “NESN University” scorebug and insert graphics package to the schools throughout New England in order to create a more consistent look for the RSN’s college-sports telecasts. Learn how both these projects were undertaken and how they exemplify the rapidly changing college-sports graphics scene.
Presenter:
Imry Halevi, Harvard University, Assistant Director of Athletics, Multimedia and Production

3:30 – 3:45 p.m.: ESPN College Football Case Study: The Creative Journey – Inside Out
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A showcase of a blurred-lines creative collaborative process with an inside out approach for the 2018 ESPN College Football Playoff identity – becomes the catalyst which inspired the following year’s rebrand of the regular season College Football on-air package.
Presenters:
Gil Haslam
, Troika Design Group, Creative Director, Sports
Timothy O’Shaughnessy
, ESPN, Creative Director

3:45 – 4:30 p.m.: Creativity and Collaboration: How Great Packages Are Developed
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Graphics packages are not created in a vacuum; rather, the projects are a group effort involving multiple teams — whether you’re creating a package in-house or working with an outside production studio. Although each broadcaster and studio has a unique culture, all parties involved must be on the same page creatively and operationally to ensure excellent results. From pitch fees, creative development, and cooperative workflow to the approvals process, file sharing, and scheduling, learn how networks and third-party studios work together to reach their graphics goals.
Moderator: Jocelyne Meinert, Big Studios, Owner/Director
Panelists:
Nick DiNapoli, drive studio, Co-Founder, Creative Director
Jason Joly, MSG Networks, Director, Broadcast Graphics
Maria Rapetskaya, Undefined Creative, Founder and Creative Director
Michael “Spike” Szykowny, ESPN Creative Services, Senior Director, Motion Graphics and Production Planning
Christian Winters, Houston Media Group, Creative Director

TRACK 2: DATA VISUALIZATION AND AUGMENTED REALITY

2:15 – 3:00 p.m.: Augmented Reality in the Field: Changing the Game for Game Coverage
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The Data Visualization Workshop kicks off with an in-depth look at how augmented reality and virtual graphics are being deployed for game coverage in the field. Although augmented reality is nothing new to sports production, dating back to the 1st and Ten line more than 20 years ago, AR has taken a giant leap in recent years and is dramatically changing the way stories are told on the field. Learn how AR is truly adding another dimension to live sports coverage.
Moderator: Jason Dachman, SVG, Chief Editor and Sports Graphics Forum Program Director
Panelists:
Kevin Bovet, Vizrt, VP, Head of Sports
Jason Cohen, CBS Sports and CBS Sports Network, VP, Remote Technical Operations
Gerard J. Hall, SMT, Founder and CEO
John Siciliano, ESPN, Senior Designer, Broadcast

3:00 – 3:45 p.m.: Augmented Reality in the Studio: Expanding Beyond the Physical World
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Augmented reality and virtual studios have allowed sports-content creators to rethink what is possible inside the studio. Whether it is expanding the physical footprint, creating more-flexible multi-use sets, displaying interactive analysis tools, or teleporting on-air talent from the field into the studio, AR is changing the look of the studio show. Leaders from broadcasters and vendors address the latest technologies — most notably, gaming engines — spurring this revolution and how it’s changing studio-production strategies.
Moderator: Karen Hogan Ketchum, SVG, Director of Production
Panelists:
Zach Bell
, Turner Studios, Senior CG Artist
Craig Chupinsky, Fox Sports, Senior Designer
Alexis Salinas, Univision Deportes, Senior Director, Technical Creative Services
Aaron Thiel, Disney DTCI, Staff Software Engineer
Phil Ventre, Ncam, VP, Sports and Broadcast

3:45 – 4:30 p.m.: Managing the Data-Feed Tsunami: Player-Tracking, Betting, Biometrics, and Beyond
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Never before has the deluge of data available at sports events played such a vital role in creation of on-air graphics. Although player- and ball-tracking technologies have become commonplace, the expected rise of player biometrics and live odds for legalized betting will change the way fans view sports events, and graphics packages must change, too. And, with the overwhelming quantity of data points now available on a sports event, how can artificial intelligence play a role in data analysis and storytelling? Learn how creators are using this onslaught of dynamic data to become better storytellers.
Moderator: Brandon Costa, SVG, Director of Digital
Panelists:
Matt Davidowitz
, STATS, Product Manager, Media and Technology
Mark Friedman, NBC Sports Washington, Director, Creative Services and Advanced Technology
Per von Rosen, Sportradar, Product Director, Broadcast
Ryan Zander, MLB, VP, Broadcast Products and Services