2021 SVG Esports Production Summit

Full Program

MAINSTAGE SESSIONS

9:55 – 10:00 a.m.: Opening Remarks (Ross Video)
Presented by: Phil Englert, Ross Video, Business Development Manager, Esports

10:00 – 10:05 a.m.: Welcoming Remarks
Presented by:
SVG Esports Production Summit Co-Chairs Simon Eicher and Joe Lynch

10:05 – 10:25 a.m.: Opening Keynote: TBD
More information coming soon.

10:25 – 11:10 a.m.: Networking Break in Exhibit Hall

11:10 a.m. – 12:00 p.m.: State of the Industry: Esports Broadcast Leaders on the Latest Live-Production Tech and Workflows
Over the past year and a half, the esports-production industry has undergone a historic transformation as a result of the pandemic. Although esports organizations were largely ahead of the curve when it came to cloud- and remote-production technologies, the pandemic fast-tracked their technological roadmaps. Hear from top esports publishers, leagues, tournament organizers, and broadcasters on the latest trends in the industry, including data-driven storytelling, the future of AI, and the return to in-person events.

11:15 a.m. – 3:00 p.m.: Workshop Breakout – Esports Broadcast Technology Deep Dive (see full agenda below)

12:00 – 12:15 p.m.: Sponsored Case Study
More information coming soon!

12:15 – 1:00 p.m.: The Return of LAN Events: A New Era for In-Person Esports Productions
As in-person esports events gradually return, the live-production industry is confronting a “new normal,” which blends the remote workflows deployed during the pandemic with traditional onsite production methods. Production pros from top esports organizations and technology vendors provide a look at how LAN esports events are being produced today and what production models could be like for future large-scale in-person events.

1:00 – 2:00 p.m.: Networking Lunch

2:00 – 2:45 p.m.: Observer Workflows: Behind the Scenes With the In-Game Storytellers
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. The virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. Hear some of the industry’s top observers explain their production workflows, storytelling techniques, and how their tools continue to evolve.
Confirmed Panelists:
Phil Englert, Ross Video, Business Development Manager, Esports

2:45 – 3:00 p.m.: Sponsored Case Study
More information coming soon!

3:00 – 3:30 p.m.: Networking Break in Exhibit Hall

3:30 – 4:15 p.m.: The Future of Cloud and Remote Productions: What Technologies Will Stick From the COVID Era?
During the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that have revolutionized live esports broadcasts. Esports-production pros discuss how their philosophy differs for online vs. LAN (in-person) events, and top tech vendors offer an inside look at the latest cloud- and remote-production tools available today.
Confirmed Panelists:
Michael Bergeron, Panasonic, Senior Category Owner, Production Systems and Advanced Technology
Robert Erickson, Grass Valley, Strategic Account Manager, Sports and Venues

4:15 – 5:00 p.m.: Networking Reception in Exhibit Hall


WORKSHOP BREAKOUT –
ESPORTS BROADCAST TECHNOLOGY DEEP DIVE

11:15 a.m. – 12:15 p.m.: Esports Audio: Moving Beyond Stereo and Into the Future
Esports-audio mixers and technology experts take the stage to discuss how creating a quality audio product for esports differs from traditional sports. Also, get a look at what the future holds for esports-focused audio-production tools.

12:15 – 1:00 p.m.: Streaming User Experience: Multiview Options, Mobile vs. Desktop, Social Viewing, 9:16 Video, and More
With the majority of the audience tuning in on Twitch, YouTube Gaming, and other live-streaming platforms, esports organizations can connect with viewers on a much deeper level than traditional sports broadcasters. Learn how esports streaming and OTT platforms are creating immersive new experiences and how they cater to the wildly different needs of mobile vs. desktop viewers.

1:00 – 2:00 p.m.: Networking Lunch

2:00 – 3:00 p.m.: Global Distribution: Localized Content, Dynamic Ad Insertion, and a Tsunami of Language Streams
Esports is, without a doubt, a global commodity, with tournament broadcasts often viewed across dozens of countries worldwide. With that in mind, esports producers must create numerous language streams and localize content to individual markets when possible. Hear how top esports tournaments are delivered to millions of fans across the globe and how their producers confront the tall task of managing different language, content, and ad-insertion needs.

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