9:00 a.m.: Breakfast and Registration Open
9:45 – 9:55 a.m.: Welcoming Remarks
9:55 – 10:15 a.m.: Opening Presentation: The State of the Esports Market
This opening presentation will provide an overview of the current esports market, including how the commercial side of the business is evolving, how fans are viewing and consuming content, and where the market is headed in the coming years.
10:15 – 11:00 a.m.: State of the Esports-Production Industry: How Workflows and Storytelling Are Evolving
The live–esports-production industry has undergone a seismic shift as a result of the pandemic, and the way live events are produced has changed dramatically. Hear from top esports-event producers, leagues, and broadcasters on the latest production and technology trends, how they are embracing cloud-based and remote-production workflows, and what it all means for your operation as in-person LAN events return.
Matt Arden, NBA 2K League, Head of Content and Media
Simon Eicher, ESL Gaming, Executive Producer, Special Events and Senior Global Manager, Procurement
Joseph Lynch, EA, Group Head of Content and Programming
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer
11:00 – 11:45 a.m.: Networking Break in Exhibit Hall
11:45 a.m. – 12:15 p.m..: Keynote Session: Inside Riot Games’ Project Stryker and its Mission to Change the Game in Global Remote Production for esports and Beyond
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized-production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin over the summer – the first of three remote broadcast centers (RBCs) strategically located around the world to create a “chase-the-sun” broadcast-operations model. In this fireside chat, Riot Games shares how the Stryker facilities will receive live competition feeds in order to produce, broadcast, and translate content for millions of esports fans around the world.
12:15 – 12:45 p.m.: Esports Broadcast Technology: Live-Production Tools for Today and Tomorrow
Even prior to the pandemic shutdown, no live-production sector pushed the boundaries of technology more than esports when it came to creating a unique fan experience. And this bleeding-edge mentality has only increased over the past 2½ years. Now, as in-person events return, hear from top broadcast-technology providers on the latest groundbreaking tools changing live esports production.
12:45 – 1:00 p.m.: Sponsored Case Study
1:00 – 1:50 p.m.: Networking Lunch
1:50 – 2:30 p.m.: The Personalized Viewer Experience: Command Center, Multiview, and Next-Gen Streaming Experiences
In recent years, Twitch and other esports-streaming platforms have offered features that allow fans to see and hear the action through a multitude of alternate POVs and audio feeds. In addition to allowing fans to personalize their live-streaming experience, this has forced esports-production teams to rethink their internal workflows and created new deliverables. Hear from both platform execs and production pros on how tools like Command Center and Multiview are changing the game.
2:30 – 2:45 p.m.: Sponsored Case Study
2:45 – 3:15 p.m.: Networking Break in Exhibit Hall
3:15 – 3:45 p.m.: Observers Spotlight: Behind the Scenes With the In-Game Storytellers
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. In this uber popular returning session, hear some of the industry’s top observers explain their production workflows, storytelling techniques, and how their tools continue to evolve.
Moderator: Jason Baker, Do Not Peek Entertainment, Co-Founder and Managing Director
Heather Garozzo, CS:GO and VALORANT Observer
James Grieve, Apex; BR Games
Elton “XT” Moc, Esports Observer
3:45 – 4:30 p.m.: REMI, Cloud, & Distributed Production: What’s New in Esports-Production Models?
At the onset of the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that revolutionized live esports broadcasts. With in-person LAN events now back on the schedule, hear how production strategies are embracing hybrid models and how the lessons learned from the pandemic will be used for onsite productions in the future.
Phil Englert, Ross Video, Business Development Manager – Global Esports
4:30 – 5:15 p.m.: Networking Reception in Exhibit Hall