2022 SVG Esports Production Summit

Full Program

9:00 a.m.: Breakfast and Registration Open

10:00 – 10:15 a.m.: Welcoming Remarks
Presented by:
Phil Englert
, Ross Video, Business Development Manager – Global Esports
Joseph Lynch, EA, Group Head of Content and Programming; 2022 Esports Production Commitee, Co-Chair

10:15 – 11:00 a.m.: State of the Esports-Production Industry: How Workflows and Storytelling Are Evolving
The live–esports-production industry has undergone a seismic shift as a result of the pandemic, and the way live events are produced has changed dramatically. Hear from top esports-event producers, leagues, and broadcasters on the latest production and technology trends, how they are embracing cloud-based and remote-production workflows, and what it all means for your operation as in-person LAN events return.
Moderator: Jason Dachman, SVG, Chief Editor and Esports Production Summit Director
Panelists:
Andrew Lane, ESL FACEIT Group / EFG, Senior Director of Broadcast & Production
Joseph Lynch, EA, Group Head of Content and Programming
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer

11:00 – 11:45 a.m.: Networking Break in Exhibit Hall

11:45 a.m. – 12:15 p.m..: Keynote Session: Inside Riot Games’ Project Stryker and its Mission to Change the Game in Global Remote Production for esports and Beyond
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized-production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin over the summer – the first of three remote broadcast centers (RBCs) strategically located around the world to create a “chase-the-sun” broadcast-operations model. In this fireside chat, Riot Games shares how the Stryker facilities will receive live competition feeds in order to produce, broadcast, and translate content for millions of esports fans around the world.
Presenters:
Scott Adametz, Riot Games, Director of Infrastructure and Broadcast Engineering
James Wyld, Riot Games, Principal Infrastructure Engineer

12:15 – 1:00 p.m.: Esports Broadcast Technology: Live-Production Tools for Today and Tomorrow
Even prior to the pandemic shutdown, no live-production sector pushed the boundaries of technology more than esports when it came to creating a unique fan experience. And this bleeding-edge mentality has only increased over the past 2½ years. Now, as in-person events return, hear from top broadcast-technology providers on the latest groundbreaking tools changing live esports production.
Moderator: Ken Kerschbaumer, SVG, Co-Executive Director, Editorial
Panelists:
Chris Burgos
, NewTek, A Vizrt Group Brand, Sales Engineer
Nigel Davies, disguise, Director, Sports Broadcasting
Keith Vidger, Panasonic Connect, Principal Technology Consultant – Media & Entertainment

1:00 – 1:15 p.m.: Sony Case Study: Key Technologies Driving Riot’s Follow-the-Sun Production Model
Learn about the key Nevion technologies and services are being used at the core of RiotDirect to orchestrate media flows between venues and production centers across Riot’s global media operations.
Presenters:
Scott Adametz
, Riot Games, Director of Infrastructure and Broadcast Engineering
David DeBuhr
, Sony Electronics – Professional, Networked Solutions Division, Account Manager

1:15 – 2:15 p.m.: Networking Lunch

2:15 – 3:00 p.m.: Observers Spotlight: Behind the Scenes With the In-Game Storytellers
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. In this uber popular returning session, hear some of the industry’s top observers explain their production workflows, storytelling techniques, and how their tools continue to evolve.
Moderator: Jason Baker, Do Not Peek Entertainment, Co-Founder and Managing Director
Panelists:
James Grieve, Freelance Observer and Observer Director
Tyler Stack, Riot Games, Observer Product Lead

3:00 – 3:45 p.m.: Networking Break in Exhibit Hall

3:45 – 4:30 p.m.: REMI, Cloud, & Distributed Production: What’s New in Esports-Production Models?
At the onset of the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that revolutionized live esports broadcasts. With in-person LAN events now back on the schedule, hear how production strategies are embracing hybrid models and how the lessons learned from the pandemic will be used for onsite productions in the future.
Moderator: Brandon Costa, SVG, Director of Digital
Panelists:
Phil Englert
, Ross Video, Business Development Manager – Global Esports
Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager
Brian Gramo, Super League Gaming, VP of Video Production and Head of Super Studios
Mitch Rosenthal, MTK Production, Founder

4:30 – 5:15 p.m.: Networking Reception in Exhibit Hall

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