The SVG Esports Production Summit is back in Los Angeles at the Luxe Sunset Boulevard Hotel on Nov. 12 with a full day of panels, keynotes, case studies, and technology showcases delving deep into the next-gen workflows being used to produce live esports events. Join today’s top esports event organizers, producers, leagues, publishers, and streaming platforms to discuss how their production teams are adapting to a rapidly changing industry and confronting new challenges. Topics will include the production logistics that go into organizing and broadcasting live-esports events, cloud-based and remote-production workflows, the role of observers and unique aspects of esports production, interactive streaming experiences and fan engagement, and much more.
PROGRAM AT A GLANCE
(All times are in Pacific Time Zone)
9:30 a.m.: Breakfast and Registration Open
10:15 – 10:20 a.m.: Welcoming Remarks
10:20 – 10:40 a.m.: Opening Keynote
10:40 – 11:25 a.m.: Networking Break in Exhibit Area
11:25 a.m. – 12:05 p.m.: The Future of Esports Production: Where Are We Heading and Where Have We Been?
12:05 – 12:20 p.m.: Case Study
12:20 – 1:00 p.m.: Inside the Control Room: Tips and Tech for a Successful Esports Production
1:00 – 1:50 p.m.: Networking Lunch
1:50 – 2:30 p.m.: Esports Production on a Budget: Creating High-Quality Broadcasts Without Breaking the Bank
2:30 – 2:45 p.m.: Case Study
2:45 – 3:20 p.m.: Networking Break in Exhibit Area
3:20 – 3:50 p.m.: Bridging the Gap: How Esports Event Organizers and Broadcast Teams Can Collaborate in Harmony
3:50 – 4:20 p.m.: The Influencer Impact: Bridging Communities and Content in Esports Broadcasts
4:20 – 5:00 p.m.: Breaking Down Production Barriers: The Cloud, REMI and the Future of Remote Production in Esports
5:00 – 6:00 p.m.: Networking Reception in Exhibit Area
Featured Speakers
Full Program
(All times are in Pacific Time Zone)
9:30 a.m.: Breakfast and Registration Open
10:15 – 10:20 a.m.: Welcoming Remarks
10:20 – 10:40 a.m.: Opening Keynote
More information coming soon!
10:40 – 11:25 a.m.: Networking Break in Exhibit Area
11:25 a.m. – 12:05 p.m.: The Future of Esports Production: Where Are We Heading and Where Have We Been?
Esports production has rapidly evolved from niche streams to major global broadcasts, pushing the boundaries of technology and creativity along the way. At the same time, a market correction in the industry has created sizable challenges over the past two years. Esports production leaders take the stage to discuss how the industry has transformed over the years and where it’s headed next.
12:05 – 12:20 p.m.: Case Study
12:20 – 1:00 p.m.: Inside the Control Room: Tips and Tech for a Successful Esports Production
How are esports event organizers and producers leveraging the latest technologies and storytelling tools to create highly engaging live broadcasts? Production and engineering leaders discuss the emerging technologies that are shaping the esports broadcasting landscape, including the latest cameras and lenses, audio and comms, AI and automation, AR and virtual production, and real-time data and stats integration, and much more.
1:00 – 1:50 p.m.: Networking Lunch
1:50 – 2:30 p.m.: Esports Production on a Budget: Creating High-Quality Broadcasts Without Breaking the Bank
In the world of esports, delivering a high-quality broadcast doesn’t necessarily have to be synonymous with high costs. With the right strategies and tools, it’s possible to produce professional-level broadcasts without overspending. Industry veterans offer best practices in optimizing workflows and maximizing resources, share practical tips on where to invest and where to save, and provide tips on how to identify cost-effective tools and technology.
Confirmed Panelists:
Corey Dunn, OpTic Gaming & Esports Stadium Arlington, Executive Director
Lydia Pendergrass, OS Studios, Senior Manager of Broadcast Production
2:30 – 2:45 p.m.: Case Study
2:45 – 3:20 p.m.: Networking Break in Exhibit Area
3:20 – 3:50 p.m.: Bridging the Gap: How Esports Event Organizers and Broadcast Teams Can Collaborate in Harmony
Esports event producers are often tasked with creating two shows at once: an event with the pomp and circumstance of a high-end concert at the venue and a live broadcast with the look and feel of a competitive sporting event streaming to fans around the world. This requires seamless collaboration between the event organizers and broadcast teams, yet aligning their goals and workflows can be challenging. Learn how these two groups — or more often than not, one group handling both tasks — can work together to synchronize their vision, communication, and execution.
Confirmed Panelists:
Guillermo Parga, ESL FACEIT Group, Senior Director, Event and Festival Operations
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer
3:50 – 4:20 p.m.: The Influencer Impact: Bridging Communities and Content in Esports Broadcasts
The integration of influencers into esports broadcasts has transformed the way audiences engage with content, blurring the lines between traditional broadcasting and social media. Incorporating influencers has proven to drive viewer engagement to expanding audience reach for live esports coverage. Learn how influencers can enhance the viewer experience through live commentary, behind-the-scenes content, and fan interaction, as well as how to balance influencer-driven content with traditional broadcast elements.
4:20 – 5:00 p.m.: Breaking Down Production Barriers: The Cloud, REMI and the Future of Remote Production in Esports
Although the esports-production industry was well ahead of the REMI curve over the past decade, the demand for efficient and flexible production solutions has led to even more remote and cloud-based productions today. This panel will explore how REMI and the cloud provide greater efficiency, cost-effectiveness, and adaptability.
Confirmed Panelists:
JD Wu, Tata Communications / The Switch, Production and Gaming Lead
5:00 – 6:00 p.m.: Networking Reception in Exhibit Area
Featured Speakers
Featured Speakers
Corey Dunn, OpTic Gaming & Esports Stadium Arlington, Executive Director
Corey Dunn has worked professionally in esports for 20 years. He began his esports career by commentating 30+ video games over a 10 year span. During his commentating career, the industry migrated from internet radio, to peer-to-peer streaming, to using streaming platforms like twitch.tv. Noting the industry change, Dunn focused on storytelling by graduating from the University of North Texas and becoming a director for large notable esports events.
For the past 6 years, he has focused on developing the largest dedicated esports facility in North America: Esports Stadium Arlington. Dunn coordinated with the City of Arlington to develop the technology and spaces required to be revered as the best esports facility in NA.
Guillermo Parga, ESL FACEIT Group, Senior Director, Event and Festival Operations
As senior director of event and festival operations at EFG, Guillermo Parga and his team need to balance the needs of their broadcast and events teams to ensure that both the stream and arena experience equally meet the high quality and standard their fans and partners have expected of them. As you can imagine, this becomes an exponentially larger challenge in a festival setting with multiple stages and broadcast streams under one roof.
Lydia Pendergrass, OS Studios, Senior Manager of Broadcast Production
Lydia Pendergrass is the senior manager of broadcast production at OS Studios, a gaming and entertainment production agency, where she oversees production on all broadcast-focused projects.
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer
Ryan Thompson is the co-founder and chief production officer of Esports Engine, a Vindex company. In his role, Thompson oversees the design, production, and execution of the industry’s most iconic events and leagues across Esports Engine’s portfolio of partners, including AAA game publishers, brands, and other key stakeholders, such as Microsoft, Nintendo, Twitch, Activision, and more.
A 20-year veteran of the industry, Thompson is responsible for bringing hundreds of live esports tournaments and broadcasts to life across a multitude of game titles. Prior to founding Esports Engine, Thompson served as director of technical production at Activision Blizzard, where he led esports production for the publisher’s most valuable properties and landmark events, including the Call of Duty World League. As a founding employee at Major League Gaming, Thompson made an early impact in the world of esports production, bringing competitive gaming content to life through proprietary platforms before the likes of Youtube or Twitch existed, as well as on major networks, such as ESPN and HBO.
JD Wu, Tata Communications / The Switch, Production and Gaming Lead
JD Wu is an avid gamer who got his start as a professional League of Legends player. He is now an Emmy Award-winning live media professional. With over a decade of experience in esports and gaming, Wu specializes in the live broadcast of gaming and esports events. He is passionate about telling stories in all forms and growing with the ever-evolving gaming industry.