Single-Source Stereo and Microstereoscopic 3D


3DTV presents challenges: two lenses and cameras per shooting position, convergence operators and stereographers, graphics issues, ghost images, and false size perception or discomfort for viewers. Until 3DTV becomes the norm, events might be shot in both 2D and 3D versions. Addressing the discomfort issue, researchers have come up with something called “microstereopsis,” which, coincidentally, reduces or eliminates the other challenges noted above. Unfortunately, it also reduces the 3D depth sensation.

A similar situation once existed regarding stereo sound. Early TV-radio stereo simulcasts often used two different mixes for stereo and mono, and so-called “ping-pong” stereo once offered listeners a strong indication of the difference between stereo and mono.Today, however, stereo sound is usually captured with “single-source” techniques that are mono-stereo compatible. Beginning in 1881, stereo sound was compared to stereoscopic imagery. Might the single-source-stereo-like techniques of microstereopsis, therefore, be applicable to 3DTV?

 

Single-Source_Stereo_&_Microstereoscopic_3D.ppt by Mark Schubin (Note: This version includes re-recorded audio–You MUST be in Slide Show mode to activate the audio)

 

SMPTE members can view and listen to the original presentation by logging in to SMPTE 365  at http://365.smpte.org/SMPTE/SMPTE/Resources/SMPTEProfessional/Default.aspx

(The full list of SMPTE presentations (log in required) can be found at: http://365.smpte.org/SMPTE/SMPTE/Resources/SMPTEProfessional/SMPTEPDAAnywhereStreamingVideoAllMembers/Default.aspx)


No comments yet. You should be kind and add one!

The comments are closed.

Password must contain the following:

A lowercase letter

A capital (uppercase) letter

A number

Minimum 8 characters