Esports%20Production%20Summit%202019
Tuesday, December 10, 2019Esports Production Summit: Allied Esports' Jud Hannigan on Recent Brand ExpansionThe esports venue boom is among us. As huge amounts of dollars are getting pumped into sites across the country for all-new arenas, leagues and teams are figuring out ways to turn these buildings into year-long experiences. One particular entity, Allied Esports International, is changing up their strategy and is retrofitting their operations to fit into everyday destinations.
At the SVG Esports Production Summit, SVG Associate Editor Kristian Hernandez spoke with Allied Esports International Co-Founder and CEO Jud Hannigan about the strides the company has made since the opening of HyperX Esports Arena in March of last year and where the brand is expanding as esports continues to grow in 2020.Monday, December 2, 2019The State of the Esports Viewership and Consumption: Esports Production SummitThis presentation will provide an overview of the current trends in esports development and streaming. Esports Charts analyzes a massive amount of data derived directly from all known streaming platforms (without any outside influence) in order to determine the exact amount of viewers, breakdown by their languages, and growth dynamics of subscribers on channels and social networks. Whether you’re a producer, organizer, sponsor, or just a viewer, check out this opening session for an in-depth look at the current state esports content consumption.
Presenter:
Ivan Danishevskyi, Esports Charts, FounderMonday, December 2, 2019ESL and the Future of Esports Production: Esports Production Summit2019 felt like a pivotal year for esports, when the hype lived up to the promise – so what’s next? Simon Eicher of leading esports tournament organizer and production company ESL and esports veteran Charles Conroy discuss the latest developments in esports production and transmission, as well as what to expect in the year ahead for this rapidly growing industry.
Speaker:
Simon Eicher, ESL Gaming, Executive Producer, Director of Broadcast, Esports Services
Moderator:
Charles Conroy, The Switch, VP, GamingMonday, December 2, 2019Why Esports Franchises Are Building Their Own Production Facilities: Esports Production SummitWhile publishers and leagues are dominating the live-esports event space, teams are also building out their own state-of-the-art production facilities in an effort to grow their brand and better engage with their fans. Learn how these teams are creating content factories of their own to serve their growing demand for live-streaming to VOD.
Panelists:
Heather Garozzo, Dignitas, VP, Marketing
Oluwafemi Okusanya, FaZe Clan, VP of Content/Production
Moderator:
Charles Conroy, The Switch, VP, GamingMonday, December 2, 2019Keynote Conversation with Mike Sepso, Co-Founder/CEO of Vindex: Esports Production SummitAs co-founder of Major League Gaming (MLG) in 2002, Mike Sepso created one of the first powerhouses of competitive gaming and went on to play a vital role in in the development of the booming esports industry we see today. Now, Sepso is out to change the game once again, co-founding Vindex, a pure-play esports infrastructure platform with $60M of funding and star-studded leadership team behind it. In this closing Q&A session, Sepso will discuss how the esports business has evolved and what he sees for this rapidly growing market in 2020 and beyond.
Featuring:
Mike Sepso, Esports Pioneer and Co-Founder/CEO of Vindex
Moderator:
Jason Dachman, SVG, Chief Editor and Sports Graphics Forum Program DirectorSunday, December 1, 2019League Perspectives - Marriage of Esports and Traditional Sports: Esports Production Summit [PANEL]Professional sports leagues from around the globe are embracing the esports revolution by launching their own leagues and teams, as well as partnering with key publishers to develop new initiatives. Learn about their production strategies and how they differ from other esports formats, as well as how they are engaging the gaming community with their traditional sports brands.
Panelists:
Matt Arden, NBA, Head of Content and Media, NBA 2K League
Joe Lynch, EA, Head of Broadcast
Adam Poel, Defacto Entertainment, Partner and Director of Production; NBA 2K League, Supervising Broadcast Producer
Jeff Politsch, NASCAR Productions, Head of Broadcast, eNASCAR
Moderator:
Jason Dachman, SVG, Chief Editor and Esports Production Forum Program DirectorSunday, December 1, 2019Esports Venue Explosion - Creating Gaming Meccas: Esports Production Summit [PANEL]Esports-focused venues are popping up across North America, and, with the Overwatch League and Call of Duty League set to start home and away games next year, the esports industry appears on the verge of a massive building boom. Esports venues must be extremely flexible since competitions run the gamut in terms of size and style. In addition, esports attendees expect a fully immersive experience beyond just on-stage competition. Esports-venue experts address best practices in designing and operating a venue, as well as what they expect in this rapidly growing sector.
Panelists:
Kristin Connelly, Overwatch League, Senior Director, Marketing
Corey Dunn, Esports Stadium Arlington, VP of Broadcast & Esports Locker, President
Jud Hannigan, Allied Esports International, Co-Founder and CEO
Bob Jordan CVE, 1337 Facilities, CEO; Venue Road, Founder
Brian Mirakian, Populous, Senior Principal and Director of Brand Activation
Moderator:
Kristian Hernandez, SVG, Associate EditorSunday, December 1, 2019Esports Production Unwrapped - The Technology Behind the Show: Esports Production Summit [PANEL]In recent years, no live-production sector has pushed the boundaries of technology more than esports has. In an effort to create a unique fan experience, live-esports producers have embraced a wealth of next-gen technologies and workflows, including AR and virtual graphics, UHD cameras/lenses and in-venue LED displays, cloud- and object-based storage, unique data and stats integrations, and the at-home–production model. Hear from tech leaders on how these groundbreaking tools are changing esports production.
Panelists:
Vince Auletta, Swiftstack, Director of Media Solutions
David Hoffman, Blackmagic Design Americas, Business Development Manager
Cameron Reed, Ross Video, Business Development Manager, Esports
Larry Thorpe, Canon U.S.A., Senior Fellow, Imaging Technologies and Communications Group, Professional Engineering and Solutions Division
Jared Timmins, Grass Valley, VP, Advanced Technology
Moderator:
Ken Kerschbaumer, SVG, Co-Executive Director, Editorial ServicesWednesday, November 27, 2019Esports Behind the Scenes - Inside the Live-Production Workflows [PANEL]: Esports Production SummitGo behind the scenes of some of the highest-profile live esports productions of the past year with producers and broadcast leaders from major esports organizations. Learn what it takes to produce a high-quality viewing experience for fans, both in the arena and streaming at home. Industry leaders detail their production philosophies and their different strategies for FPS (first-person shooter), MOBA (multiplayer online battle arena), battle royale, and other popular game formats.
Panelists:
Matt Donovan, Riot Games, Broadcast and Technology Manager
Simon Eicher, ESL Gaming, Executive Producer, Director of Broadcast, Esports Services
Andrew Lane, FACEIT, Director of Broadcast
Mitch Rosenthal, Twitch, Director, Esports Production Operations
Scott Smith, Do Not Peek Entertainment, Co-Founder/Managing Director
Andrew Wagnitz, Next Generation Esports, Director, Broadcast and Technology
Moderator:
Jason Dachman, SVG, Chief Editor & Esports Production Forum Program DirectorTuesday, November 26, 2019Inside BlizzCon and the Blizzard Entertainment Content Factory: SVG Esports Production SummitOver the past half-decade, Blizzard Entertainment has developed one of the most extensive esports content portfolios in the industry – totaling more than 25,000 hours – and launched the groundbreaking Overwatch League, as well as the upcoming Call of Duty League. Blizzard broadcasts its live esports events in up to 15 languages, has an extensive branded content portfolio to supports its league sponsor deals, and a feature-rich internal paywall product. BlizzCon serves as the crown jewel of Blizzard’s live-events with more than 211 unique broadcast streams to 17 outlets in 18 languages. Get an inside look at the recent BlizzCon production, as well as how Blizzard produces and manages its massive content and broadcast portfolio.
Featuring:
Pete Emminger, Activision Blizzard Esports, VP, Global Broadcast
Saralyn Smith, Blizzard Entertainment, BlizzCon Executive ProducerTuesday, November 26, 2019Esports Production Summit: Ross Video's Cameron Reed on Company's Recent Gaming EndeavorsWhile many have begun jumping into the pool that is esports, Ross Video has been one of the few tech companies to fully embrace its potential from the start. With decisions made in the early days of the business, Ross Video is now at the heart of esports productions and has a piece of the industry at its foundation.
At the SVG Esports Production Summit, our Jason Dachman caught up with the title sponsor and spoke with Cameron Reed, business development manager, esports, Ross Video about some recent projects in the gaming space and what solutions will be on the docket within the next 12 to 24 months.Thursday, November 21, 2019Esports Production Summit: Esports Stadium Arlington's Corey Dunn on Designing Flexible VenuesAs esports gains more traction and validity, construction firms are making big-time investments by building brand new venues. Although Fusion Arena of the Overwatch League is two years from being finished in Philadelphia, the most notable commitment to the sport is the $10 million, 100,000-sq.-ft. Esports Stadium Arlington.
At the SVG Esports Production Summit, Corey Dunn, VP, broadcast, Esports Stadium Arlington, spent some time with our Kristian Hernandez to reflect on the first year of this new building, discuss how trends like flexibility are essential to creating an esports venue, and explain the next steps for the facility moving forward in 2020.Wednesday, November 20, 2019Esports Production Summit: ESL's Simon Eicher on Upcoming Tokyo Olympics, Mobile GameplayESL's reach across the entire globe is a massive one. And while multiple ESL One events were unfurled during their 2019 calendar, the esports entity is gearing up for next year's action at the 2020 Summer Olympics in Tokyo with the Intel World Open.
At the SVG Esports Production Summit, our Chief Editor Jason Dachman spoke with Simon Eicher, executive producer, and director of broadcast, esports services, ESL Gaming about the company's activity over the past year, the recent expansion into mobile gameplay, and what other endeavors are on the horizon in the next 12 months.