Recent Posts tagged with AR

SVG Tech Insight: Inserting AR Into the Remote Production Workflow

This fall SVG will be presenting a series of White Papers covering the latest advancements and trends in sports-production technology. The full series of SVG’s Tech Insight White Papers can be found in the SVG Fall SportsTech Journal HERE.  More

Augmented, Virtual Reality Gains $2 Billion in Investments in 2020

The Augmented Reality (AR) and Virtual Reality (VR) market has recorded more than $2 billion in total investment so far in 2020. According to a new report from global tech market advisory firm ABI Research, more than US$1.3 billion for AR and VR company funding and more than US$500 million spending for M&A deals has […]  More

SVG On Demand: Vizrt’s Pino Barile Previews New Graphics Lineup, Upcoming Plans for NAB 2020

As broadcast and OTT graphics continue to incorporate both traditional and new-aged ideas, technology needs to keep up with that constant speed of evolution. For newer applications like augmented reality, the vendor has never played a bigger role in on-air execution as it does now. At the SVG Sports Graphics Forum, our Brandon Costa spoke with Pino Barile, […]  More

Supersphere Brings Esports to Life With Tailored VR, AR Solutions

The Sports Video Group welcomes Supersphere as a new corporate sponsor. Founded in 2014, the company is an immersive-content firm focused on building stronger bonds between fans and the teams and competitors they love. It is uniquely positioned to bring immersive broadcasts of esports and “IRL sports” to life with a custom technology stack designed […]  More

NFL Kickoff 2019: In 60th Season, CBS Sports Tinkers With Super Bowl LIII Tech

2019 is a special year for the National Football League, which is celebrating its centennial. And CBS Sports’ involvement in NFL broadcasts turns 60. In a year filled with important milestones and the opportunity to build off the impressive technologies deployed during Super Bowl LIII, the Eye Network is poised to continue generating mass appeal […]  More

GIRRAPHIC Assists General Motors With Augmented Reality for the 2020 Corvette C8 Stingray Resign

In late 2018, GIRRAPHIC was contacted by General Motors and their marketing company, INVNT, to implement augmented reality at GM’s flagship reveal for the redesigned 2020 Corvette C8 Stingray. Global Ops. Director of INVNT Jerry Deeney, strategized with Grant Werle from GIRRAPHIC to design an AR usage case integral at telling the story of GM’s […]  More

IBC 2019: Vizrt to present a vision of the future in Amsterdam

Following the acquisition of NewTek by Vizrt earlier this year, IBC 2019 will play host to the newly combined group’s first joint presentation. The acquisition, which took place in the spring, saw the two companies join together to become what they are calling “the leading voice in the future of IP-based, software-defined visual storytelling content […]  More

Live From X Games Minneapolis: How Tracking and AR Could Change the Future of Action Sports

In this era of data, live tracking — be it chip- or radar-based — has already become common in many of the biggest U.S. sports leagues. The NBA and NHL are rolling out player- and ball/puck-tracking systems, and Major League Baseball is already well-seasoned in its efforts with Statcast. And action sports may not be […]  More

NBC Sports’ Tour de France Coverage Adds Augmented Reality, Live On-Bike POV Cameras

As the peloton treks through brutal Pyrenees stages of the Tour de France this weekend, NBC Sports Group is providing U.S. cycling fans with a deeper look at the action than ever before. The Peacock has deployed several new production tools for its coverage of the 21-day race, including an AR-based virtual-graphics and telestrator system […]  More

Password must contain the following:

A lowercase letter

A capital (uppercase) letter

A number

Minimum 8 characters