Recent Posts tagged with eSports

SVG Esports Production Summit: Super League Gaming’s Brian Gramo on the Emergence of Cloud-Based Workflows, Virtualis Studios

During the pandemic, the esports industry developed virtualized-production workflows and technologies that have changed live esports broadcasts. At the SVG Esports Production Summit, Super League Gaming’s Head of Virtualis Studios Brian Gramo unpacks how esports companies dove head first into these remote solutions, how Virtualis Studios provides unique cloud-based services, gives advice for those that […]  More

SVG Esports Production Summit: NBA 2K League’s Matt Arden & TJ Canty on Pivoting to Remote Production, Creating a New Fan Experience

Last March, just weeks before tipoff, the NBA 2K League’s third season was postponed due to the pandemic. However, they rebounded quickly, returning to the virtual court in a matter of weeks, thanks to a remote-production workflow. More than a year later, the esports league is back to hosting LAN events with a new and […]  More

SVG Esports Production Summit: Do Not Peek Entertainment’s Jason Baker on the Important Role of the In-Game Observer

No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As the virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. At the SVG Esports Production Summit, Do Not Peek Entertainment’s Co-Founder and Managing […]  More

SVG Esports Production Summit: FACEIT’s Andrew Lane on Setting the Blueprint for the Return to LAN Events, What’s to Come Next Year

FACEIT is a global esports platform, and that international status came in handy throughout the COVID-19 pandemic. With a team based in the UK, the company was able to return to LAN events before many of their contemporaries. At the SVG Esports Production Summit, our Brandon Costa chatted with Director of Broadcast and Production Andrew […]  More

Despite Last-Minute Site Change, Riot Games Breaks Records With League of Legends World Championship in Iceland

The most-watched esports event on the planet, Riot Games’ League of Legends World Championship Final always features exciting new production technologies and elements to blow fans away. The record-setting Worlds 2021 production in Reykjavík was no different as Riot endeavored to compensate for the lack of screaming fans in the stands with high-end production quality […]  More

Riot Games Takes Esports Production Global With ‘Project Stryker’ Remote Broadcast Centers in Dublin, Seattle, APAC

For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote-production workflows and centralized-production models. Now Riot is taking it to the next level with plans to launch three remote broadcast centers (RBCs) strategically located around the world to create a “chase-the-sun” broadcast-operations model. The first of these […]  More

Crealine Media Systems Taps Riedel Comms Gear for Live Esports Productions

Crealine Media Systems AG has enlisted Riedel Communications’ Artist digital matrix intercom system, Bolero wireless intercom system, and SmartPanel intelligent intercom and control panels for real-time video, audio, data, and communications for its live productions. Ensuring flexible, reliable communications within the Crealine control room, as well as connections to off-site locations, studios, and mobile facilities, […]  More

SVG Esports Production Summit Returns to L.A. on Nov. 16

The fourth annual SVG Esports Production Summit returns to Los Angeles on Nov. 16 with a full day of panels, keynotes, and case studies delving deep into the next-gen workflows being used by today’s top esports tournament producers, publishers, and platforms. This year’s event will be co-chaired by ESL Gaming’s Senior Global Manager of Procurement and Executive […]  More

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