Recent Posts tagged with object-based audio

Sennheiser Circles In On Object-Sound Capture for Immersive Audio

As broadcast audio moves into three dimensions, the infrastructure for it will take some unusual forms. One of those is a work in progress by Sennheiser, which has developed a prototype circular array of 31 MKH8070 shotgun microphones intended to capture sports sound effects cleanly and discretely enough to meet the needs of object-based broadcast […]  More

Salsa Sound Looks To Make Next-Gen Audio Easier To Manage

Next-generation audio (NGA) — Atmos, MPEG-H, Auro, and various broadcast iterations of the incipient 5.1+4 configuration — will not have nearly the history that helped chart the future of surround audio. By the time broadcast sound had encompassed surround, it had more than two decades of development in cinema and even home-theater applications. NGA will […]  More

DTV Audio Group Plans Next Round of Training Initiatives

The DTV Audio Group is in the process of planning curricula for two key areas of broadcast audio that it expects to become critical within the year: IP-networked audio and object-based audio. In both cases, according to DTVAG Executive Director Roger Charlesworth, the focus will be on the practical aspects of these rapidly emerging technologies.  More

Object-Based Audio Mixing Seeks Traction in Sports Broadcasting

Fraunhofer Institute, the German software company that helped develop the ubiquitous MP3 format, set up shop in Aspen in January, about the same time as a major winter sports event. In a rented remote truck, Fraunhofer’s A1s took in several audio feeds from the host broadcaster, including three announcer feeds, as well as inputs from a pair of homemade […]  More

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