{"id":233935,"date":"2023-01-18T07:00:56","date_gmt":"2023-01-18T12:00:56","guid":{"rendered":"https:\/\/www.sportsvideo.org\/?p=233935"},"modified":"2023-01-18T14:58:17","modified_gmt":"2023-01-18T19:58:17","slug":"tech-focus-immersive-audio-part-1-the-infrastructure-is-in-place","status":"publish","type":"post","link":"https:\/\/www.sportsvideo.org\/2023\/01\/18\/tech-focus-immersive-audio-part-1-the-infrastructure-is-in-place\/","title":{"rendered":"Tech Focus: Immersive Audio, Part 1 \u2014 The Infrastructure Is in Place"},"content":{"rendered":"
Immersive audio didn\u2019t take a break during the pandemic lockdowns. Comcast Xfinity subscribers enjoyed Dolby Atmos for two Olympics in row: Tokyo and Beijing. NBC Sports has taken a lengthy lead in applying immersive sound for domestic sports, such as providing Dolby Atmos audio on its Notre Dame Football home games for three years as part of a package with 4K video. More recently, ESPN\u2019s broadcast of U.S. Open golf was done with an immersive 5.1.4 audio mix. The technology has been applied as well to UK Premier League matches and other games in Europe.<\/p>\n
Immersive audio, it appears, has joined the broadcast-sports club.<\/p>\n
That\u2019s due in large part to the relatively rapid development of hardware and software infrastructure to support immersive\u2019s implementation for broadcast sports. The developments include consoles capable of multiformat operation, fold-down systems that let broadcasters offer more-conventional audio configurations \u2014 stereo and 5.1 surround \u2014 while continuing to develop their immersive chops, and, more recently, hardware that lets networks capture more three-dimensional sound with fewer microphones.<\/p>\n
C<\/a><\/strong><\/em>LICK HERE<\/a><\/strong> for Tech Focus: Immersive Audio, Part 2 \u2014 Software-Based Solutions Edge Into Consoles\u2019 Place.<\/strong><\/span><\/span><\/p>\n