Super League Gaming Flaunts Fully-Remote Production Model for At-Home Content
Super League Gaming has developed and continues to advance its live broadcast production capabilities to meet the company’s particular business needs: live streaming mass participation, competitive gaming events in which players in dozens — even hundreds — of locations all are competing at the same time. In today’s remote working environment, this proprietary system provides an ideal solution for Hollywood productions, particularly in unscripted television in which simultaneous, real-time interactions between multiple people are the keys to good entertainment.
When the current pandemic mandated stay-at-home measures, SuperLeagueTV, Super League’s production studio, was able to seamlessly become a fully remote operation featuring a virtual production control room accessible to multiple producers, technical directors, sound engineers, and other staff. Live streams are recorded simultaneously through a cloud-based infrastructure and made available for distribution to multiple broadcast endpoints in real-time, whether for viewing on audience platforms such as Twitch, YouTube, and Facebook, or for viewing by production staff and talent while producing a show to be aired on a future date.
“For unscripted productions in the reality, game and talk show genres that are facing serious production challenges during COVID-19, our system could be a gamechanger,” said Matt Edelman, Chief Commercial Officer of Super League Gaming. “With our fully-remote capabilities and real-time live streaming infrastructure, producers can deliver the critical real-time interaction between personalities, contestants, guests, and characters of all types that drive the narrative and progression of an episode, even while all involved – in front and behind the camera – are in their own homes.”
Whether for live or live-to-tape broadcasts, SuperLeagueTV’s system enables capturing and recording individual actions and reactions simultaneously, from each remote location, by making it possible for each participant to see what others are doing in real-time. Producers and directors at home also can guide individuals in order to encourage a particular storyline or dialogue, with virtual controls at their fingertips.
In addition, Super League has received a Notice of Allowance from the US Patent and Trademark Office (USPTO) for its ‘camera character’ technology that creates a spectator view during a multi-player game. Essentially, a virtual character is placed in a game with ‘real’ players for the purposes of visualizing the action of the game from the perspective of the virtual player. The character’s movements are triggered by a form of artificial intelligence designed to follow the most interesting and exciting action of each game. Since this technology’s development, this spectator view has been employed by Super League in the live broadcast and spectating of competitive gameplay across multiple video game titles, including League of Legends, PUBG Mobile, Clash Royale, CS:GO, Street Fighter V, Minecraft and more.
Super League continues to blaze a trail in forward-thinking IP, platforms, and technology as a vital piece of the company’s strategic mission. In addition to this patent, Super League has filed several others with the USPTO that are currently in various stages of review.