Cloud Audio Forum

The trend toward “At Home” live television production infrastructure virtualization has been well underway for many years. The impact of the Coronavirus crisis has served to accelerate this trend.  Recently broadcasters have taken the next step; experimenting with managing talent and production teams working largely off-premises with virtualized remote control of existing equipment.  The next logical step for many from here is to move the entire production into the cloud.

Already, broadcasters are leveraging global networking and cloud-services providers for backhaul, capture, editing, and playback of production sources and distributed program elements and feeds.  As the technology has matured, the range of supported services has increased to encompass the full complement of live production processes.  For live remotes, the ultimate evolution of “at-home” production will be to leverage the efficiencies and flexibility derived from moving workflows out of the remote truck (or broadcast center) to cloud data centers that are simultaneously closer in time and bandwidth to the production, distribution, and control endpoints; and can be spun up and down as production demands.

At the same time that traditional broadcasters are making a slow migration to the cloud, global tech companies and niche non-traditional broadcasters like e-sports leagues are skipping the evolutionary steps away from legacy remote production practices and going directly to in-cloud solutions.

What does this mean for audio? There are now increasingly sophisticated cloud-based solutions for video capture, playback, editing, graphics, comms, and even live video switching and effects.  Has audio kept up?  What solutions are being deployed by broadcasters moving into the cloud and how are vendors responding to meet the increased demands of in-cloud audio production.  Join key solutions providers and notable early adopters to discuss the state of live audio production in the cloud.

 

Best Practices and Standardized Loudness Techniques for OTT and On-Demand Content

Wednesday, August 12, 2020 2:00 – 3:00 p.m. EDT The rise in digital audio technology, with its significant improvements in dynamic range capability, brought program loudness challenges to content producers and consumers alike. Improved loudness measurement standards, coupled with industry guidelines and government regulation, all led to the successful management of loudness for traditional broadcast […]  More

DTV Audio Group Webinar Examines Evolving At-Home Workflows

The DTV Audio Group has been holding a series of Zoom-based webinars focused on best practices for broadcast-audio professionals working from home during the pandemic. On May 20, “At Home, At Home? — Expanding Virtualized Audio Production” brought together A1s, audio supervisors, and manufacturers to look at workflows that are evolving as audio mixers and […]  More

DTVAG Webinar Examines Live Sound in Empty Sports Venues

Nearly 100 viewers gathered online May 6 for a GoToMeeting-powered webinar, sponsored by the DTV Audio Group, to explore how broadcast A1s will handle the sound for televised sports if and when games begin without fans in the stands.  More

DTV Audio Group To Host Webinar Addressing Audio Production in the Age of Coronavirus on May 6

The DTV Audio Group has announced it will be hosting a live webinar on Wednesday, May 6 at 2 p.m. ET to explore the audio-production challenges ahead for the sports-production industry. In this forum, a panel of leading sports mixers and sound designers, along with other DTVAG members, will discuss Sports Audio for Crowd-Less Games and Preparing […]  More

AES Vienna Convention Canceled for May 2020

— Plans are underway for a virtualization of the Convention Technical Program — New York, NY, March 30, 2020 — With the health and safety of our attendees, membership, exhibitors, and staff being of utmost concern during the global COVID-19 pandemic, and following weeks of discussions with the host Austria Center Vienna, the Audio Engineering […]  More

SVG Summit: DTV Audio Group Conclave Reflects the Evolution Evident on the Video Side

The annual SVG Summit this week continued a trend of growing attendance, as broadcast sports undergoes an inflective round of changes, from 4K to immersive audio, and the term broadcast itself hints of incipient antiquity as streaming becomes the basis for a growing percentage of content distribution.  More

AES Academy 2020 Announces Professional Audio Presenters and Topics

— Technical Presentations, Career Development, Expert Presenters and Hands-On Training Come together for four days of events during AES Academy at The NAMM Show 2020 in Anaheim, CA — New York, NY, December 4, 2019 — The upcoming AES Academy 2020 at the NAMM Show, taking place January 16 – 19, in Anaheim, CA, offers […]  More

AES NY 2019: DTVAG Forum To Host Session on How Audio Fits in the Evolving Television Landscape

In a couple of weeks, DTV Audio Group Forum will be hosting a session titled “Audio for a New Television Landscape” at AES New York 2019 on Oct. 17 from 4:30 to 5:30 p.m. Executives from numerous organizations will take part in this discussion to provide insights and opinions on the topic.  More

Why Do So Many Current TV Shows Have Background Music So Loud It Drowns Out The Dialogue?

This question was asked on Quara, and answered by Laurence Shanet, Director of TV, Films, Commercials, on Quora. https://www.quora.com/Why-do-so-many-current-TV-shows-have-background-music-so-loud-it-drowns-out-the-dialogue  More

Live From the U.S. Open: Evolving Technology Shows Why Miked Holes Matter

Five years ago, when Fox Sports announced that its golf coverage was going to put a microphone in the cup on each hole, many wondered if it was an innovation worthy a second year. Five years later, it is an example of a technical innovation whose evolution has proved its worth and also overcome a […]  More

2018 in Review: A Pivotal Year in Audio

2018 will be looked back on as a pivotal year: IP production techniques and technology became more firmly and deeply embedded in broadcast audio, and immersive sound moved from novelty to reality.  More