How Will the Cloud Change Live Production? Industry Experts Weigh In

Reps from AWS, Gravity Media, Telstra, Vizrt, Riot Games, and LayerCake offer their takes on the booming trend

Live sports production in the cloud is sweeping the industry, and following an active IBC 2023 in Amsterdam last week, it’s clear the trend is not something in the distant future; it’s here today and here to stay.

Cloud-based production systems are evolving rapidly and creating a new foundation for productions big and small. In this panel conversation, cloud service providers, manufacturers, and production professionals discuss the move to live cloud production, what end users should consider before making the leap, and what it takes to deploy an increasingly popular hybrid model.

The conversation features:

  • Paul Devlin, AWS, Principal, Sports Enterprise Australia
  • Adrian Jenner, Gravity Media, Director of Technology, Australia
  • Anna Lockwood, Telstra Broadcast Services, VP, International
  • Christopher Palmer, Vizrt APAC, Global Director, Pre-Sales
  • Domenic Romeo, LayerCake, Director
  • James Wyld, Riot Games, Principal Infrastructure Engineer

This session was hosted at the SVG Australia Summit in Sydney on August 9 and is moderated by Paul Whybrow, SMPTE, Chair, Australia, New Zealand and Pacific.

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