DTV Audio Group at SVG Summit

Audio Production and Distribution Workshop

Digital, Mobile, and IP-Connected Audio

10:00 a.m. to 1:00 p.m., Monday, December 11, 2017

 

This year’s workshop continues to explore the impact of mobile consumption and IP-enabled production tools on audio creation workflows in live sports.  We will examine application of object audio for advanced surround and personalization in fixed and mobile devices.  We will take a look at how digital processing is influencing the next-generation of “smart “microphones and tackle the realities of the post-600 MHz wireless spectrum crunch, along with discussing how to address the challenges loudness and dynamic range management for streamed content.

 

Discussion topics will include:

Mobile

Consumption of traditional sports and entertainment media on mobile devices continues to grow at breakneck speed, while virtual and augmented reality play an increasingly important role in mobile use. How will these trends converge to forge truly personalized experiences?  What are the challenges and opportunities for audio in taking personalization and immersive media to the next level?

 

SMPTE 2110 and AES 67 Audio Networking

IP Audio and Video signal distribution is already a critical part of large-scale sports productions.  The emergence of SMPTE ST2110 creates a solid roadmap for IP video infrastructure and gives a huge push for IP audio by standardizing AES 67 implementation in broadcast facilities and creating a vast universe of native AES 67 compatible devices.

 

Standards-Based IP Intercom

As IP infrastructure and remote connectivity grow, what are the possibility for standards-based intercom technology that can play nicely in an IP-networked world?  We will explore the opportunities for leveraging proven IP telecommunications open standards for manage large and complex intercom implementations within and beyond the broadcast center.

 

Wireless Spectrum Crunch

With the spectrum auction completed and carriers already rolling out services in their newly acquired 600 MHz blocs, live production using wireless is getting tricky in many locations.  As carriers continue to fill open blocs, and stations relocate to surrender their existing allocations, things are about to get even more crowded.  How bad will the crunch be and what emerging technologies or practices can help to ease the inevitable crowding?

 

Digital Microphone Technology

Digitally steered microphones are beginning to play an ever-greater role in sports production.  These can range from simple Stereo MS on through first-and-higher-order ambisonic pick-up devices or even multiple capsule array microphones.  As the technology matures to digitally manipulate multiple capsule signals in real time with minimal latency, what is the potential next-generation digitally enhanced multi-channel microphones?

 

Atmos Production for Premium Television and Live Sports

This last year has witnessed explosive growth of premium content offering Dolby Atmos immersive audio. Atmos-produced content is now available on multiple services with more added daily.  While mixing Atmos for pre-produced content follows well-established post-production workflows, creating Atmos soundtracks in real-time for live sports and entertainment presents extra challenges.  As live Atmos productions become more routine, how are these challenges being addressed to streamline live mixing of object-driven immersive audio?

 

Loudness and Dynamic Range Management in Streamed-Content Delivery

As the center of gravity for television viewing shifts to an online experience, how are the best practices for loudness, dynamic range and format management making the transition? Can a line still be drawn between fixed and mobile streaming?  How are content distribution and audio encoding processes evolving

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