SVG SportsTech On Demand: Epic Games’ Bernt Johannessen on the Creative Impact of Unreal Engine on the Sports-Broadcasting Industry

While the 2021 NAB Show has been moved to October, the spring season will still feature a cavalcade of new product releases and groundbreaking news coming out of the broadcast technology sector. In an effort to keep the video-production community informed, SVG is hosting a series of SportsTech On Demand video interviews throughout April, May, and June with executives from the industry’s top technology vendors.

Over the past few years, the entrance of Epic Games’ Unreal Engine into the live-production scene has dramatically changed the industry. Powerful gaming engines like Unreal liberate the creative freedom of broadcasters and allow content creators to maximize their storytelling capabilities.

In this interview, Bernt Johannessen, Epic Games, Industry Manager Broadcast and Live Events, discusses how Unreal changed the way sports-media organizations think about content creation, the benefits and changes to their pipelines and workflows, what Unreal has enabled that wasn’t possible before, and what new broadcast-focused features are coming in the next release of Unreal Engine this summer.

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