ESPN’s Use of Unreal Engine as a Live Graphics Tool at The Rose Parade: An End-to-End First
ESPN's “Spike” Szykowny and Dana Drezek share their experience alongside Unreal Engine's Andy Blondin
Over the past half decade, Epic Games’ Unreal Engine game-rendering technology has brought an entirely new level of realism to live sports broadcasts — primarily through the use of real-time AR and virtual graphics. At the dawn of 2023, the technology took a major leap forward during the Rose Parade production on ABC, as ESPN became the first to deploy Unreal Engine as an end-to-end live-broadcast-graphics tool.
To share what went into that project, enjoy this in-depth presentation from ESPN Creative Studio, Senior Director – Animation, Graphics Innovation, & Production Design Michael “Spike” Szykowny and ESPN’s Supervisor, Motion Graphics Dana Drezek, who are joined by Unreal Engine’s Director of Product Management, Broadcast Andy Blondin.
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This presentation was hosted at the 2023 SVG Sports Graphics Forum in New York City on May 11, 2023.
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