2018 Esports Production Forum

Full Program

8:45 – 9:00 a.m.: Welcoming Remarks
Presented by:
Jeff Jacobs
, Skyline New Media, Principal and Esports Production Forum Chair
Brad Rochon, Ross Video, Key Accounts Manager

9:00 – 9:15 a.m.: State of the Market: Understanding the Esports Revolution
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Esports is a mature business that stretches back decades, but it is a new world for those who have built their career in traditional sports media. This opening presentation will provide an overview of the current esports market, including the major organizations involved, how fans are consuming this content, and what esports means to the broader sports and entertainment industries at large.
Nicole Pike, Nielsen Esports, Managing Director

9:15 – 10:00 a.m.: At the Front Bench: Inside Live Esports Productions
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Live esports productions contrast mightily with those of traditional stick-and-ball sports. From the control room to the observer room, esports production teams are blazing the trail when it comes to modern day storytelling. Go inside the minds of some of today’s top esports producers and directors to learn what it takes to create a top-level viewing experience.
Moderator: Jeff Jacobs, Skyline New Media, Principal and Esports Production Forum Chair
Matt Celli
, NBC Sports and Olympics, Head of Production Technology, Innovation and Data
Corey Dunn, NGAGE Esports, Executive Producer
Frank LaSpina
, Blizzard Entertainment, Senior Producer of Overwatch Broadcast
David Lee, ESP Gaming, VP, Operations
Dave Stewart, Riot Games, NA LCS Executive Producer and Broadcast Lead

10:00 – 10:15 a.m.: Esports in the Future – New Business Models and Technology Innovation (Sponsored by Akamai)
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In this special session Nelson Rodriguez from Akamai Technologies will unpack the old and the new of esports, and explore where genuine innovation may come from in the future. Many of the existing monetization models of esports follow tried and true formats from traditional sports. Akamai has met with esports leaders all over the world, and some companies are experimenting with new approaches to engaging with audiences and driving revenue.
Nelson Rodriguez
, Akamai Technologies, Global Director, Media Industry Strategy

10:15 – 11:00 a.m.: Networking Break

11:00 –11:40 a.m.: Remote Production: Safe at Home
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National sports networks and esports leagues around the globe are embracing a new means of working whereby the control room for the production is located thousands of miles away. This new form of operations creates new opportunities as well as challenges. Experts sound off on their experiences to date and what the future holds.
Moderator: Jason Dachman, SVG, Chief Editor
Robert Erickson
, Grass Valley, Advanced Technology Director
Linda Hannan, The Switch, Director of Sales
Ray Panahon, Riot Games, Technical Lead, Esports
Mitch Rosenthal, Riot Games, Head of Production and Operations

11:40 a.m. – 12:00 p.m.: Morning Keynote: Yvette Martinez-Rea, ESL North America, CEO and Managing Director
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Get an inside look at how the world’s largest independent esports company produces live content. ESL North American CEO Yvette Martinez-Rea, who leads the strategy and operations of the region, will take the stage to provide a behind-the-scenes look at ESL’s esports-production strategy.
Interviewed by: Felisa Israel, 10 Fold Entertainment, Principal Owner

12:00 – 12:45 p.m.: Creating the Esports Arena Experience: A New Technology Frontier
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Esports arenas, venues designed specifically for esports competitors as well as thousands of fans, continue to be constructed around the globe. Take a deeper dive into some of the most recent arena builds and learn more about the control rooms and in-venue video and audio experiences that are making esports arenas an increasingly hot place for fans to gather.
Moderator: Karen Hogan Ketchum, SVG, Director of Production
Kevin Cottam
, Ross Video, Director, Sports and Live Events
Pete Emminger, Blizzard Entertainment, Senior Director, Global Broadcast
Robert Jordan CVE, Industry Consultant
Michael Little, Artistic Resources Corporation, President
Darrell Wenhardt, CBT Systems, Founding Principal

12:45 – 1:00 p.m.: Esports Stadium Arlington Case Study – The Making of North America’s Largest, State-of-the-Art Esports Arena (Sponsored by Canon)
Brian Mirakian
, Populous, Senior Principal; Populous Activate, Director for the Americas
Marc Scarpa
, Simplynew, Founder

1:00 – 2:00 p.m.: Lunch

2:00 – 2:20 p.m.: Afternoon Keynote: Robert Occhialini, Turner Sports, VP, Esports Products and Technology
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Interviewed by: Brandon Costa
, SVG, Director of Digital

2:20 – 3:00 p.m.: Esports Technical Challenges: Asset Management, Post Production, and Storage
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Esports content creators face a unique challenge when it comes to post event workflows. How can they easily and most cost effectively store a massive amount of content that is created on a daily basis? How can they leverage cloud-based resources and systems to enhance their post-event operations?
Moderator: Mark Chiolis, HPA, Board of Directors
Scott Adametz
, Riot Games, Director, Esports Production Engineering
Thomas Burns, Dell EMC, CTO, Media and Entertainment
Michael Green, Machinima/Warner Bros. Digital Networks, Director of Content Operations
Ray Panahon, Riot Games, Technical Lead, Esports
Jordan Woods, Western Digital, Technologist

3:00 – 3:15 p.m.: Building an Esports and Gamer News Network (Sponsored by Avid)
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Esports and competitive gaming is changing rapidly with new game titles, new content and the creation of professional eSports leagues. Gayle Dickie and Rob Rettberg are at the forefront of the industry, creating and delivering the entire spectrum of gamer news topics that are important to gamers around the world. Learn how they are leveraging Virtual Set technology to build this unique mobile and web platform specifically targeted to the esports and global games industry.
Gayle Dickie
, Gamer World News Entertainment, CEO and Executive Producer
Rob Rettberg
, Gamer World News Entertainment, Executive VP, Production

3:15 – 3:45 p.m.: Networking Break

3:45 – 4:15 p.m.: College and Amateur Perspectives: The Growing Role of Esports at Conferences, Universities, and Local Communities
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Universities and college conferences across the country are embracing the esports revolution by launching their own esports initiatives. In addition, grassroots-style amateur leagues are looking to provide a new development path for up-and-coming gamers. Learn about theses organizations’ strategies, their primary goals, and why they believe esports will play a vital role in their future success.
Moderator: Jay Tucker, UCLA Anderson School of Management, Executive Director, Center for M.E.M.E.S
Mark “Garvey” Candella
, Twitch, Director, Strategic Partnerships
Mark Deppe, UCI Esports, Director; NASEF, Commissioner
Matt Edelman, Super League Gaming, Chief Commercial Officer
Erin Harvego
, BTN, VP, Marketing

4:15 – 4:35 p.m.: Closing Keynote: Drew Ohlmeyer, Allied Esports International, Head of Content
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Interviewed by: Ken Kerschbaumer
, SVG, Co-Executive Director, Editorial Services

4:35 – 5:30 p.m.: Networking Reception