2020 SVG Esports Production Summit

The third annual SVG Esports Production Summit is going virtual with two days of panels, keynotes, and case studies on Nov. 17-18, delving deep into the next-gen workflows being used by today’s top esports producers, publishers, and platforms.

With live sports largely on a hiatus earlier this year due to the pandemic, esports events made the leap from fringe to front stage. These online tournaments are being produced remotely and pulling in massive audiences – not only on Twitch and YouTube, but also on major linear sports networks like ESPN. The SVG Esports Production Virtual Summit takes you behind the scenes of these live productions and goes inside the groundbreaking virtualized and cloud-based technologies being used by esports leaders.

Learn how production teams from top esports leagues and publishers are delivering content to their fans today and what tomorrow’s esports productions might look like when in-person live events return.

PROGRAM AT A GLANCE
(All times are in Eastern Time Zone)

DAY 1 – NOVEMBER 17

2:00 p.m.: Opening Remarks presented by Ross Video
2:00 – 2:05 p.m.:
Welcoming Remarks From the Chairman, Pete Emminger, Activision Blizzard Esports
2:05 – 2:30 p.m.: Opening Keynote Conversation: Call of Duty League Commissioner Johanna Faries
2:30 – 3:30 p.m.: Esports 2020: Inside Remote-Production Ops for Today’s Online Events

3:30 – 3:45 p.m.: Grass Valley Case Study: EA Sports Relies on GV AMPP for Remote Production
3:45 – 4:15 p.m.: Re-Creating the LAN Party: Online Interactivity and Replicating the Live Experience
4:15 – 5:00 p.m.: Esports Production Tech Focus: Tips, Tools, Techniques
5:00 – 5:30 p.m.: Live Speaker Q&A and Networking Zoom Room


DAY 2 – NOVEMBER 18

2:00 – 2:30 p.m.: Spotlight Q&A: Esports Broadcast Pioneer & VENN Co-Founder Ariel Horn
2:30 – 3:15 p.m.: The Observers: Behind the Scenes With the In-Game Storytellers
3:15 – 3:30 p.m.: Parsec Case Study: Broadcast From Anywhere Using Parsec to Empower Remote Production Teams in Esports
3:30 – 4:00 p.m.: The Influencers: Inside the Digital-Content–Production Ecosystem of Streamers

4:00 – 4:15 p.m.: Microsoft Case Study: Cloud9 Conquers Esports Using Azure Data Analytics
4:15 – 5:00 p.m.: The Future: What Onsite Productions Could Look Like When They Return

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