The NFL will expand deployments of Intel freeD 360-degree-replay technology at more stadiums for this upcoming season, adding to existing deployments in stadiums in Baltimore, Houston and San Francisco. The league did reveal […]
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The AES issued the following Press Release on April 5: New York, NY, April 5, 2017 — In preparation for the largest professional audio education, networking and gear exhibition of […]
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The following Press Release was issued by Pearl TV and Verance on April 4, 2017: An on-air test is now underway of new digital broadcasting technology that will help broadcasters tailor […]
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The Las Vegas Review Journal at reviewjournal.com reports that CinemaCon isn’t just about all the red carpets, you know. Away from the glitz, glamor and flashing lights are multiple trade show floors […]
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It has been a full decade for sound-wired major-league basketball players. The first Quantum5X PlayerMic was developed by the London, ON-based wireless company specifically for the NBA in 2007. Since […]
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sfchronicle.com reports that Guillermo Soughers began to second-guess himself after he brought home a 4K ultra high-definition TV, because he couldn’t find enough compelling programs to watch in that format. “I’m […]
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The Audio Engineering Society’s Technical Council (AESTC) has formed a group to advance the science and application of Audio for New Realities. It will serve the needs of the audio […]
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In an animated video from Canon, the company explains the technology behind their 4K broadcast lenses including their optical design parameters. Watch at http://www.creativeplanetnetwork.com/news/shoot/canon-explains-tech-behind-4k-lenses-animated-video/617745
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TVTechnology.com reports that combining technologies from a group of audio-centric companies in the broadcast industry, Telos Alliance has announced the formation of a new entity, the Telos Alliance TV Solutions […]
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Techdigg.com reports that a decade or two ago, almost all TV comedy shows had a canned laughter track. This was, in some cases, due to the fact they were filmed in […]
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Mark Schubin explains why (and why almost no one knows it) in the current (March 2017) issue of the Proceedings of the IEEE. Here’s a free link: http://bit.ly/siemens-eye
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